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[SPELL] Heal

Posted: Sat Jul 27, 2013 4:47 am
by Hrosskell
During (and after) adventuring today, my group noticed some new messages tied to the "heal" spell. Apparently this spell now has an effect added on to it that reads "!Heal!" in yellow. I recall this being similar to the old backstab warning that would sometimes show when it wasn't supposed to. I'm also thinking this is a side effect:

Code: Select all

Lylena begins to chant.
Lylena utters the words, 'pzar'.
Trevallis is filled with regenerative positive energy!
Lylena begins to chant.
[b]Lylena utters the words, 'pzar'.
Unaware of the futility, Lylena tries to heal Trevallis.[/b]
Lylena begins to chant.
Lylena utters the words, 'pzar'.
Trevallis is filled with regenerative positive energy!
Doesn't seem to be working as intended, as heal should not have a miss chance unless used aggressively, the character in question (presumably) has no spell resistance, and it has a base heal amount attached (all of this as per d20srd).

Re: [SPELL] Heal

Posted: Sun Jul 28, 2013 2:54 am
by Raona
The echo comes about because the Heal spell now strips poison, and it does so by granting poison immunity for one round. This is what causes the echo to be visible (after the one round duration has elapsed). I'm guessing every spell needs to have a wearoff echo entry, even if it is not (supposed to be) used, so I'm thinking of changing this one to read
{B0}You feel the weight of illness and infirmity lifted from your frame.
Does that make sense?

My guess is that Trevallis had some low % spell immunity cast on him, and that is why the first casting attempt failed. Plausible?

Re: [SPELL] Heal

Posted: Sun Jul 28, 2013 4:58 am
by Hrosskell
Here's what I was thinking--could that after-effect (which seems new) cause the failure? If cast while the effect lingers, heal could fail?

Re: [SPELL] Heal

Posted: Sun Jul 28, 2013 9:15 am
by Gorwin
Nope. No spell immunities that I am aware of. Only spell that had been on him had been stoneskin but that wore off before the healing. He is a half-elf though so they might have a racial resistance i am not aware of.

Re: [SPELL] Heal

Posted: Mon Jul 29, 2013 12:24 am
by Enig
I'm thinking Hrosskell's right- that it failed because the spell hadn't worn off yet. If I understand things properly (I'm half guessing) it should be easily fixed by adding the SF_RECASTABLE flag to the spell.

Re: [SPELL] Heal

Posted: Mon Jul 29, 2013 10:53 am
by Raona
Enig wrote:I'm thinking Hrosskell's right- that it failed because the spell hadn't worn off yet. If I understand things properly (I'm half guessing) it should be easily fixed by adding the SF_RECASTABLE flag to the spell.
I think you are guessing right. It looks like someone smart already resolved the problem on the testport (and with hardcode, since the spell code looks identical...that would be Mask!); this should transfer over to the game port soon. In the meantime, don't spam-cast heal (more often than once per round on the same target). You can tell the fix is in if heal no longer shows as an effect when cast.

Re: [SPELL] Heal

Posted: Fri Aug 23, 2013 8:29 am
by Tyeslan
Raona wrote:
Enig wrote:I'm thinking Hrosskell's right- that it failed because the spell hadn't worn off yet. If I understand things properly (I'm half guessing) it should be easily fixed by adding the SF_RECASTABLE flag to the spell.
I think you are guessing right. It looks like someone smart already resolved the problem on the testport (and with hardcode, since the spell code looks identical...that would be Mask!); this should transfer over to the game port soon. In the meantime, don't spam-cast heal (more often than once per round on the same target). You can tell the fix is in if heal no longer shows as an effect when cast.
This is still happening. Will it be brought out soon?

Re: [SPELL] Heal

Posted: Fri Aug 23, 2013 11:25 am
by Raona
Tyeslan wrote:This is still happening. Will it be brought out soon?
Only Mask has the power to update the hard code on the game port, I think. He's rather busy with a newborn at the moment!

Re: [SPELL] Heal

Posted: Sun Jul 13, 2014 4:05 am
by Algon
This still seems to be happening.

Code: Select all

You begin to chant.
A toothed metal cog on a chain glows briefly.
A vial of blessed water glows briefly.
You channel regenerative positive energy into Sarecer.
You begin to chant.
A toothed metal cog on a chain glows briefly.
A vial of blessed water glows briefly.
Sarecer seems to shake off the affects of your touch.

Re: [SPELL] Heal

Posted: Fri Jul 18, 2014 1:35 am
by Mele
Moved this back to confirmed bugs, as it is not resolved but still very much happening. :)