A year ago, full spontaneous spellcasting was introduced on bards, and the biggest excitement I got from that was the thought that sorcerer introduction would be imminent. Take a wizard, change spell-casting to spontaneous, change casting stat from Int to Cha, and enforce a hard limit on number of spells trainable per spell level and clvl, and you have a sorcerer. It certainly seems like a huge bang for your buck in terms of content to implementation.
Perhaps the predominant concerns are with over-saturation and/or balance, in which case I'd suggest a kismet cost or application requirement would solve it.
Why no Sorcerers Yet
Why no Sorcerers Yet
Chars: Aryvael et all.
Re: Why no Sorcerers Yet
I think the idea was to get barbarians ingame before any other classes were added - that is waiting on someone with building skills who has the time and interest in building a guildhouse for them.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Re: Why no Sorcerers Yet
There are no plans to add additional classes at this time.
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- Casamir
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Re: Why no Sorcerers Yet
Though, if someone wants to build a sorcerer-esque bard school, or a monk/barbarian flavoured fighters' guild, that would certainly be an interesting project.
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- Rhangalas
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Re: Why no Sorcerers Yet
I could see Thay having something like this and the Thayan region of the game doesn't have much, if anything... good idea. Red, black, and gold bard-sorcerers.Casamir wrote:...sorcerer-esque bard school...
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- Louis C.K.
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Re: Why no Sorcerers Yet
Wow, this would be a cool idea.Rhangalas wrote:I could see Thay having something like this and the Thayan region of the game doesn't have much, if anything... good idea. Red, black, and gold bard-sorcerers.Casamir wrote:...sorcerer-esque bard school...