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Quest mobs, armor and IC implications

Posted: Mon Jul 20, 2015 10:33 am
by Yemin
On adventuring, could quest mobs that are in "rescue me" situations not load the standard random armor and weapons? I usually ignore old women wearing steel chainmail for no reason but armor, holding a shield and sword goes counterpoint to these quests at least. I believe I've posted on a similar topic before and it was met with some resistance which is always fine because this seeminly only effected my own personal emersion. But, there was an instance recently in the blue alley for example where no almost no one in the group i led was willing to really partake of the quest built for them to enjoy for this particular cosmetic reason.

Re: Quest mobs, armor and IC implications

Posted: Mon Jul 20, 2015 3:39 pm
by Harroghty
I updated a few of the mobiles from that area.

The issue here is that the code now fills in gaps universally that it once did not (e.g. weapons, armor, etc.). Sometimes there are older mobiles who need to now be adjusted in the light of those changes.

Re: Quest mobs, armor and IC implications

Posted: Mon Jul 20, 2015 3:42 pm
by Yemin
Cool, thanks man