waterdeep starting kit and general newbie areas

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hasryn
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waterdeep starting kit and general newbie areas

Post by hasryn » Tue Feb 16, 2016 12:49 am

I was thinking that the stores or the dummies in the various starting areas should have the spellpouches and offer animal hides. It'd be good for them in the general places, and its something integral for wizards and to a smaller degree clerics.
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Re: waterdeep starting kit and general newbie areas

Post by Vaemar » Tue Feb 16, 2016 1:42 am

Hides → in Blingdenstone.
hasryn
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Re: waterdeep starting kit and general newbie areas

Post by hasryn » Tue Feb 16, 2016 2:21 am

Theres only a couple of starting zones that you can't go out and find them in that place. I'm not sure of Bligdenstone but Shadowdale is one as well.
Yemin
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Re: waterdeep starting kit and general newbie areas

Post by Yemin » Tue Feb 16, 2016 3:02 pm

After starting out not in Waterdeep for once, I found myself ending up in waterdeep for coin and quests by lvl 10.

is this a common theme? Or is it just someone too used to the game going to old hunting grounds?

As a note, I started in Westgate this time.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Terageld
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Re: waterdeep starting kit and general newbie areas

Post by Terageld » Tue Feb 16, 2016 6:32 pm

Yemin's grievance is similar to mine. The starting areas in other cities are ill-equipped in terms of adequate coin. Waterdeep has those nice newbie quests that dish out a few masterwork goodies that earn the young adventurer enough coin to buy basic armors and things.
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Gwain
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Re: waterdeep starting kit and general newbie areas

Post by Gwain » Tue Feb 16, 2016 6:42 pm

If you have experience building or designing areas and have experienced these difficulties outright, what about applying to do new starting areas in the same vein of Waterdeep?
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Yemin
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Re: waterdeep starting kit and general newbie areas

Post by Yemin » Tue Feb 16, 2016 6:51 pm

Turning my attention to building later on this year hopefully. I saw on the to build list that Harroghty posted that a bunch of areas needing to be built are low level ones near starting areas.

In the end I think those should fit the bill. From My experience, I needed coin and experience. quests would be nice but the first two are what would keep me there to get strong enough to pheasably struggle to other cities at around lvl 15+ instead of lvl 7/8.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
hasryn
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Re: waterdeep starting kit and general newbie areas

Post by hasryn » Tue Feb 16, 2016 7:28 pm

Hmm. Once I finish this area I shall look into those myself. I am slowly working on some small things I have to play with
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Terageld
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Re: waterdeep starting kit and general newbie areas

Post by Terageld » Wed Feb 17, 2016 3:05 am

I feel like many of the problems of starting in a city that's not Waterdeep could be solved with a ten or fifteen platinum starting package. Back in Skullport, I had to grind for hours just to work up enough coin for one piece of mail armor, which was incredibly annoying.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
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