Poisoned Food?

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Glim
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Poisoned Food?

Post by Glim » Sun Jul 17, 2005 1:46 pm

Just wondering, but is it possible to have poisoned food?

I looked on the builders lessons and it said that food could be affected by an herb/component , but whenever I clicked on the link it sent me to the main builders screen.

Where might I find the options (and which option does what) that I might be able to put instead of NOT_POISONED in this example:

5 100 FOOD_COOKED NOT_POISONED 0 0

Thanks for the help, :)
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Kregor
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Post by Kregor » Sun Jul 17, 2005 4:52 pm

This lesson shows an example of spiked food:

http://www.forgottenkingdoms.com/builde ... on18.shtml

Then this lesson shows the different herbal types, which go in place of NOT_POISONED

http://www.forgottenkingdoms.com/builde ... on35.shtml

EDIT: corrected the above link... must not have copied correctly from my address bar ;)

To see the effects, I believe you have to do slookup on the testport.

I am assuming, mind you, that it will be herbalism that will ultimately allow spiking of food and etc. after the fact. For now, building it is the way to get an herbal effect in the food.
Last edited by Kregor on Sun Jul 17, 2005 6:52 pm, edited 1 time in total.
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Glim
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Post by Glim » Sun Jul 17, 2005 5:20 pm

Hmm, is the second page supposed to be the same as the first? Cause thatd be what im looking for, different herbal effects, but its not on that one.

Edit:

A little more looking and I found it:

http://www.forgottenkingdoms.com/builde ... on35.shtml

Thanks, Kregor.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
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