Serpents of Theggeron

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Ellian
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Serpents of Theggeron

Post by Ellian » Wed Sep 21, 2005 7:37 am

Book of Vile Darkness wrote: Serpents of Theggeron
Transmutation [Evil]
Level: 3
Components: S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 minute/level

The caster's arms turn into serpents that can be used as natural weapons. The serpents provide the caster with 10-foot reach. They have an attack bonus of +10 (plus caster's Strength modifier) and they deal 1d8 points of damage (plus her Strength modifier)
If the caster hits with a serpent, she has poisoned her foe. The poison deals 1d6 points of Strength damage immediately and another 1d6 points of Strength damage one minute later. Each instance of damage can be negated by a successful Fortitude save (DC 16).
As a full attack action, the caster can strike with both serpents at her full attack bonus.
Translated to the mud, it would give the target a boost to hit and damage roll. It would allow the target to make poisoned hits while unarmed much like poisoned weapons from the poison weapon skill allow their wielders to.


Jayson
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