Proposal for change to faith items

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Solaghar
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Proposal for change to faith items

Post by Solaghar » Tue Feb 13, 2007 3:39 am

The first thing that I'll say while making this proposal is that it's not because I didn't like my faith items for some reason, just to get that out of the way.

When players create their characters here, I notice that for a large part they tend to plan out in detail their character's lives from the very start, where they'll put their stats, what equipment they'll go for, and especially what deity they'll follow. I would imagine that some of the big reasons that they choose particular deities, not all people of course, some just have their character's deity in mind beforehand, but others most likely choose their deity based on the items that you can supplicate from them.

In my opinion, this ruins a good portion of prospective RP. People with their deities chosen from the start would feel very little need to 'explore' other options, to be swayed by theological arguments, to throw in their lot with a rapdily rising church, especially if they had it hanging over them that choosing say, Helm as a mage would mean that they end up with a ton of heavy supplicated armor they can never wear.

I know this is a minor matter and I again reiterate I'm thinking purely of reasons that we can help discourage people from making this deity choice before they even get a chance to interact with others in the game or develop a history of their character in the game. Maybe even though you chose Bane as an example, from the very start, you find that you hate everyone else who follows Bane and you get along great with followers of Umberlee, some of the younger ones even look up to you as a role model and you find yourself drawn deeper and deeper into the faith. This is far more realistic, opens up far more RP possibilities, and in general I think, would sort of even the playing field for each faith.

My suggestions for how to fiddle with the faith items? A couple... either give each faith three items, one of which might be good for several classes. One piece of heavier armor, good for fighters and clerics. One piece of lighter armor, cloth or the like, good for mages and thieves. And one weapon which perhaps, could be altered based on class, for instance Helm might grant a longsword to a fighter, but a stave to a mage. Just evening out the sorts of items that faiths get would in my opinion, get rid of a lot of the incentive people have to choose their faiths with a bit too much foresight, in the interests of the generally better RP atmosphere that priests and religious folk in general might get in return.
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Post by Mele » Tue Feb 13, 2007 3:59 am

What's wrong with choosing a deity before you create? What's wrong with planning a character?

All of my alts deities are decided before I create them. Because a big part of how they RP, is who they devote to. Not because I even -know- the supp items. Infact, of 31 characters I've only got 4 with complete supp sets. Of those sets, I find all of them to be completely fufilling for the RP value.

I really hope all of the items aren't lumped into three things for all deities.. I can't imagine it was easy to make supp items as it were, to undo that hard work...
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Post by Solaghar » Tue Feb 13, 2007 4:07 am

The point is that if everyone chooses their deity beforehand based solely on stuff they dream up as to what their character will be like rather than interacting with the world and the people in it, then there is very little opportunity for people who enjoy RPing clerics and religious folk in general to gain converts. There's not much joy in gaining that new convert if he walks up to you the moment they hit level 10 or so and asks for his or her faith quest. I think it would be more fun if religious organizations could compete more among themselves to gain new converts. It would also encourage positive RP between older players and newbies, even for evil characters.

As I said, some people just know they want to follow a deity beforehand and that is fine. But for those who let material things determine which deity they may or may not follow, get rid of any incentive or disincentive any way and let them learn about roleplaying it rather than caring about who has the best supp items. In all honesty I'd rather get rid of the supp items altogether and let people choose their faiths based on pure RP, but I imagine that would be pretty unpopular.
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Post by Selveem » Tue Feb 13, 2007 4:20 am

I personally don't think this would be too hard if players got involved with the ideas. Realistically, I don't think all the thinking should fall on the shoulders of the builders/coders anyhow.

The way this MUD is built, everyone has a little piece of themselves in it. I, personally, would love to see a lot of the items to be a bit more class-defined. I'm saying for RP purposes, too.

Say I would love to make a rogue of Torm. If I spend all of that time gaining the favor of my God and doing everything I can to make myself less replacable in His eyes, I would _want_ to wear the breastplate he gives me (caveat: I don't know that he does supplicate a breastplate). In fact, it may be rather insulting to me if I am a fanatic and do _not_ wear it regardless of my ability to no longer sneak/hide..

But, in stubborn love of my God, I wear said armor and find that I am beaten to the Abyss and back because I'm wearing armor not made for my class (no proficiency) and not complimentary of my skills (hide/sneak), that might leave a bitter taste in my mouth.

What he's trying to say, is that it might be nice, and, perhaps more fair if there was a little more of an assortment. Besides, in my opinion the more that players get involved with creation, the better off the entire MUD will be.
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Post by Mele » Tue Feb 13, 2007 4:43 am

I was under the impression that that was precisely what Solaghar was wanting to see changed. So Torm gives a breastplate, so maybe someone would decide NOT to follow Torm because he gives a breastplate. Therein is the twinkness of choosing a god for their supps.

If I was a rogue and Torm gave me a breastplate I would treasure the heck out of that thing without ever having to wear it once. Because it's from Torm. Maybe I'd wear it and dance in front of my mirror. But I don't need to wear an item from my god during battle to appreciate it. I'd much prefer to use it for RP.

I reaaaally don't understand the point of this.

This is what I'm getting from this:

"People are being twinky by choosing their gods according to supps before creation"
(Note: I think that entire concept is off. I really don't think that's why people choose a god, and if it is, then I'm incredibly naive to something that would be fairly poor.)

"So to stop that twinking let's give every warrior a big sword."

Can you clear this up for me?
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Post by Selveem » Tue Feb 13, 2007 4:45 am

Mele wrote:Because it's from Torm. Maybe I'd wear it and dance in front of my mirror. But I don't need to wear an item from my god during battle to appreciate it. I'd much prefer to use it for RP.
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Post by Mele » Tue Feb 13, 2007 4:50 am

Selveem wrote:
Mele wrote:Because it's from Torm. Maybe I'd wear it and dance in front of my mirror. But I don't need to wear an item from my god during battle to appreciate it. I'd much prefer to use it for RP.
You're such a girl. *grins*
*whistle* Is it a pink breastplate?

Sorry, bad derailing. :o
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Post by Solaghar » Tue Feb 13, 2007 4:52 am

You're oversimplifying the argument a bit Mele. I'm saying that this is something that contributes to people overplanning every detail of their character's life, not the only cause, just one that would be easy to combat. I also would tend to agree that it's a little naive to think that people don't put any thought into the supp items, at least players who have been here a long time. I only have a few main characters and they were created before I even knew what supp items really were, so it was never something that was a big deal to me, but I know other people seem to care very deeply about it.

I'm not saying the rogue of Torm shouldn't treasure his breastplate. I'm saying that my main problem is with people overplanning their characters and it being in general, detrimental to the quality of faith-based RP here on the game, in my opinion. In a similar vein, I'm sure people choose deities based on the spells they offer. While this isn't good roleplaying, I remember someone once telling me that Shar was a terrible deity under the old spell system who had very few useful spells and this was in part, the cause of the lack of popularity of the faith. Some faiths used to be greatly overpowered compared to others in spell selection, but the new system has generally changed that much for the better, levelling the playing field between the faiths.

Since it was obviously seen that the faiths did indeed need to have their playing field levelled in regards to spells, it seems to me that it might be taken into consideration that something similar could be explored in regards to faith items, if they're even needed at all. I'd much prefer to see them put into the game as quests, since the idea that killing a certain number of mobs or burying a certain number of corpses in any way justifies that you get an extremely powerful magical item doesn't make much sense to me anyway.

My end desire would be for the only real difference between faiths in terms of a character's ability to prosper and compete with other characters in the game would be entirely based on roleplay. You join the church of Shar for no other reason than it appeals to a certain character. There's nothing else to enter the equation, even on a subconscious level. Some faiths will still be more popular, some will still be fads, but I think it would be beneficial for everyone in the end.
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Post by Oghma » Tue Feb 13, 2007 4:58 am

Faith based supplicated items exist for a number of reasons. Some of the effects presented on the items mirror the actions and doghma of the deity or core relics. When you supplicate you are askign your deity reverently for something to aid you in your duty or cause for that deity. Not neccesarily all items supplicated for are weapons or armour. It varies from case to case and deity to deity. Personally I would rather see a follower decide to serve Oghma icly because they want to have a character that does. I would cherish any item rewarded to me as a pc, even if it was unusable, mostly because I chose to supplicate for it. Infact, I think to be honest the worst thing you can do is be upset icly about an item of faith you recieve through supplication. Anything is better than gaining nothing. If you want to add unique or more faith-based items I would reccomend submitting quests to the builder's email with unique faith based rewards. It may prove more fruitful then just recreating items of a faith based nature for supplication.
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Post by Mele » Tue Feb 13, 2007 5:05 am

A spell list can stink not because of the twink power in it, but because of the RP lacking in it. Now that new spells have come in that has added a lot more to the -rp- value of spell lists. I've said Shar's old spell list stunk. There wasn't enough available to make a Sharite spell list that was great for RP in the deities dogma. So while some people may look at it as if the spell list was evened out battle wise, others may see it as being evened out rpwise.

I'd really hate to see the uniqueness of supps changed because some people believe other people create their alts based on supps. We draw blood for unique renames, taking away something unique seems silly to me. Especially since these specific unique items required a lot of creativity and code work.
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Post by Solaghar » Tue Feb 13, 2007 5:15 am

It's not that I'm suggesting that these items be deleted. There would be nothing preventing interesting quests open only to the faithful to be brought into the game, for which faith items could be inserted as rewards for successful completion. It would mean a lot more to gain your breastplate of Torm for doing something useful to the church than for killing your 1000th Orc. I'm also not claiming that people are or should ever be IC'ly unhappy with their items. I'm saying that get rid of the items as any form of incentive in the first place, prior to characters even being created. Let faiths be entirely about RP decisions, and encourage people to explore faiths more IC'ly rather than jump straight into the one they planned.
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Post by Kirkus » Tue Feb 13, 2007 6:19 am

First I want to say I think your wrong..... Next. Sorry about that, I am having a sarcastic day. But seriusly I think your wrong. For one reason, I know at least for some faiths the items arn't even available or don't work.

Perhaps instead of giving some random item, it just sends an email to the deity. Then the deity makes an item special just for you (the pc) to create some rp. I don't think this is a necessarily bad idea.

Let me make up an example. So lets say Kirkus supplicates an item, obviously from Talos. Talos gets an email that says, Kirkus is supplicating an item, he thinks he's 'all that and a bag of po-ta-toe chips' (sorry for the Austin Powers refreance) He has burninated a lot of villages and stuff. Do you want to grant his request? So Talos says 'hmm' What could I give Kirkus. So days later, Kirkus receives something and it prompts him to go do something cool..... I don't know I lost the ability to make words, its late.
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Post by Kelemvor » Tue Feb 13, 2007 9:34 am

Sorry to detract from this post, but I need to insert a brief heads up here...
Kirkus wrote:For one reason, I know at least for some faiths the items arn't even available or don't work.
I know a number of players are returning to us after periods of absence and you can't be expected to catch up on everything right away. However, this isnt the first time I've had to post to correct a sweeping statement which no longer holds true.Remember, we also have a lot of newer players coming on board who take what they read here as gospel.

Some months ago, Dalvyn and others went through every single deity's file and updated supplicated items. They ensured that all deities had three and they adjusted or created completely new items where one was broken or missing.

Please do not assume that anything you knew previously is still the same and do try not to use out of date information to support posts.
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Post by Selveem » Tue Feb 13, 2007 11:05 am

I do really like that idea you just had or what I understand to be what you were saying.

Taking that supplicated breastplate of Torm to the church - mob sees you have it as a mage and suggests a quest (one time only per supplicated item) that will give you an equally prized relic of Torm more beneficial to your class.

This way all of the bada** stuff that is already currently in game can stay and people have a _choice_. They can now use the prized possessions that have been granted them by their deity!
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Post by Jaenoic » Tue Feb 13, 2007 12:49 pm

I'm also not claiming that people are or should ever be IC'ly unhappy with their items. I'm saying that get rid of the items as any form of incentive in the first place, prior to characters even being created. Let faiths be entirely about RP decisions
I have a fighter of a priestly faith. Obviously all of my supp items are going to be priest-related, pretty much useless to a fighter. But I was thrilled when I got my useless items. And here's the ironic part... Because I could RP with those items. I have three items from my god, all of which are basically useless to me in any battle situation(I am a fighter afterall) but regardless I constantly wear because it makes me look cool and loved by my god and all. I actually didn't know what the supp items for my faith were when I first joined it, actually I might not have even known what supp items were at all when I joined, but nonetheless I was far from dissapointed with them. Aside from maybe an uber-shiny sword or rename, they're probably my favorite items.

I've always considered faith items to be something of a goal and item of status. I guess I never really thought of them as something I wanted because it would make me kill more things or give me more spells, ect. But rather, it's a benchmark that says to me "I've been in this faith for a while and I've been putting effort into it/doing things my god(dess) likes. I got this for being a goody two-shoes." It's not so much what the item does, but rather what it represents.

Anyway, where was I going with this? I guess while I appreciate the idea of making faith items useful to ALL followers of a faith, the way it is now if it's not useful to you(if you're a wizard in a "fighter's faith," or a fighter in a "thief's faith," ect...) then having the item and being in the faith IS about the RP. Faiths tend to have a favored class or two, ie Mask favors thieves, Tempus favors fighters, Torm paladins and fighters, ect., and generally speaking those followers will be the most populous of the faith. The faith itself will be geared towards those people and classes, since they're the most abundant.(I hesitate to use the word important... Everyone's special. =D ) RPing a class in a faith that is drastically opposed to the faith's "favored" class can be difficult at times, because not everything will be designed with you in mind. But the RP is about overcoming those obstacles and proving your worth, through your own power rather than expecting your god to give you uber-backstabbing dagger +11 and saying "Go smite me some enemies."(Though cool as that would be... Ahem) It's sort of an "Ask not what your faith can do for you, but what you can do for your faith" sort of thing.

Anyway, sorry about the obnixiously long post. In summation, I like the idea but it seems a bit unnecessary and in a way... Ironically kind of cheapens the RPing value of a supped item.
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Post by Kirkus » Tue Feb 13, 2007 1:50 pm

Sorry Kelemvor, sometimes the best way to learn is to be really wrong. You get fixed faster. I have been only on sporadically for the past couple of years but I have always stayed current on the discussion boards. But with that it is hard to keep everything in mind. I actually remember you guys starting that project, but never knew if all of the faiths got finished.
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Post by Ceara » Tue Feb 13, 2007 2:01 pm

I have to agree with Jaenoic. I have been around FK a very long time with a very long break in between and I don't even know what the supp objects are in the faiths. I know that one old character of mine has all three of her deity, she doesn't use them, but she kept and treaured them.
If people are choosing deities based on what they can get then it will show or at least I think so. Though I do agree that faiths with priests the priest should be rping with the hopefuls to teach them, get them involved in the rp's and test them. One of the reasons it is difficult to follow a deity and in some cases it takes a long time can be to test dedication. If someone followed a deity just for what they could get, would they really stick around as a hopeful in that faith for months? I don't think so. Even if this is why they chose the deity, there is nothing saying we can't still try to convert them to another faith.
I know my priest has tried to convert people of other faiths or at least shake their devotion to the faith they are in. In some cases it worked, in others not. That also adds to the rp.
I remember a time when Tempus wouldn't even accept wizards, and now I see warwizards in his faith. Obviously it's because that is who they wanted to follow and must have worked hard and yeah they may not benefit as much from supplicated items, but it was their choice to go into that faith knowing that the deity may favor fighters etc...
Now someone who is following just for the items it is going to show, especially once they get the items, if they gaff off the dogma or church, if they aren't really devoted etc... and there will be IC consequences and they may even be removed from the faith or leave it because they were converted to another faith which is more ic for them.
By the same token it's up to priests to represent their gods and teach hopefuls and faithful about the faith. The rp doesn't stop when they get to initiate.
I really have always disliked the masses being punished for what one person does. I don't think we should change entire systems because of what a few might do, rather I think those few should be addressed and if it is found they are following simply for what they can get, perhaps then they shouldn't be admitted to the faith or kicked out if they already are. Though I think this sort of decision should be up to the imms alone so there isn't abuse. In other cases maybe the player just doesn't know much about the deity and again it falls to the priests to teach them.
Ok I'm ranting shutting up now, not even sure I should post this.... pre-coffee post
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Post by Selveem » Tue Feb 13, 2007 5:37 pm

Okay, again, I think people are misunderstanding the proposition here. What Solaghar is talking about is for people who are _of_ said faiths and want to be able to use the item they've been granted. IE: instead of robes of Oghma, breastplate of Oghma. Nowhere in any portion of what I read in his post had anything to do with twinkishness or abuse. What he is explaining, from what I understand, is not requesting an 'uberpwnwtfbbqlmao' weapon of 'hey I cut your face off, ph34r.'

What he is proposing (in my mind) is there be quests to change those items, based on functional class, to regalia that is suitable for one's class. These wouldn't be any harder to code than current quests of 'go get me this and I'll give you this!' It would be simple.

Said character bearing (worn/inventory - not in bag) the supplicated item that is not really for his class (IE platemail as a Wizard).

Insightful, Divine Priestly Mob says 'Ah, you bear armor fashioned by the divine favor of Helm himself! It just so happens that the church possesses a relic of like quality fashioned in the likeness that Helm would be proud of. It was once worn by one of his most devout followers who fell in defense of his charge. When he fell, Helm himself visited his dying body and the radiance of our Lord is embedded within the very fiber itself!'

There is no need for the armors/weapons/etc. to be anything powerful. Just wearable without hinderance. :)
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Post by Mele » Tue Feb 13, 2007 5:39 pm

You know. I don't even see anything wrong with planning to follow for the items.

Is there some magical supp item that gives +50 STR that I did not know about? As far as I do, most of them don't do anything but look nice. Some of them do very simple little things.

So okay. I decide I want to make a characters who has a colour theme. I want to be red. So I read up about Tempus. Hot, I like this faith, I can learn about it and follow well. Bingboom, I make a follower of Tempus. Did I hurt anyone? Maybe I'm a bard. Did I twink anything? Did I disrupt anyone elses rp? And did I rp something I actually may not have normally rp'ed and have a fun and fufilling time.. ?
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Post by Selveem » Tue Feb 13, 2007 5:54 pm

Mele wrote:So I read up about Tempus. Hot, I like this faith, I can learn about it and follow well. Bingboom, I make a follower of Tempus. Did I hurt anyone? Maybe I'm a bard.
I'm afraid, m'lady, that I must see said character first. ;) Did I mention Tempus needs bards?! *cackle*
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