Raona wrote:While I can appreciate that it can be challenging trying to travel the realms and learn one's way about as a truly new player, I never found it frustrating, just dangerous, and I don't think the leveling rate is too slow. I recall having far too much to learn from the HELPs and so on in the time I spent resting, and got to level 10 too quick to even take advantage of recall. This wasn't as pronounced with my first alt, who is very new and "grew up" under the new rules, but in both cases I found coin the limiting factor in their progress, not experience. But I've never had a mage, perhaps there things are different?
Ehmm, I'm not sure we're talking about the same. We're referring to a change in xp that came in just about a week ago. I dunno if it would be possible for you character to "grow up" in that time.
Am I unfair in characterizing those most frustrated by the rate of experience gain as those working on alts, who already know the game very well?
Well, Selveem mentions that he's had new people complain to him as well, but if anything I'd think it would be far more frustrating for a brand new player, as they know nothing about the game except the fact that they're going to have to spend hours a day for several days just mindlessly killing as many dummies as they can so they can reach level 10, just to
start roleplaying and looking at guilds and faiths.
In my opinion, the experience drop is a nice change, since it forces RP out of every situation. After a fight, ICly, someone would want to take a moment to focus and regain their breath. You shouldn't ICly be able to cut through 500 goblins at level 10 and being 16 years old, only to wait for another horde of goblins to cut through them once more.
I think if anything it would be detrimental to RP. "Sorry, can't talk right now, I'm going to be spending the next three hours killing every mob I can lay my hands on so I can train magic missile a couple of times!"
In fact I think it will lead to more of your example, simply because that is exactly what people are going to have to do to level and train.
Take a breather... Take some company on your journey to Westgate from Waterdeep... stop when tired, rest a while, start a fire, have some warm food... Calm down, and take it slow, remembered. This is a RP enforced MUD... and as it was stated in a a different post, M = MULTIplayer
Well, as I said above, I think the new xp system will actually make that more unlikely, since you can't 'casually level' anymore from bandits along the road, or getting some friends together to do a quest in an area, now you have to devote far more time and energy specifically to levelling.
Yes, the MUD is meant for RP, but levelling, and gaining the skills that come with levels, does have an effect on your RP.