MUD 101
Posted: Sun Aug 26, 2007 5:45 am
I was replying to a post in another thread:
(http://www.gallwey.com/fk/board/viewtop ... 6510#46510)
As I posted, I had a thought, which led to a question.
Is there any way that those of us who know NOTHING of coding, or any of the inner workings of a MUD, could perhaps get a little information pertaining to the intricacies of how a MUD works? I would find the information MOST enlightening, and I would like to be informed so that I can better offer useful suggestions. I have many ideas, but I am unable to express them in terms of the game's functionability (is that a word?)
So, I propose a forum which deals with MUD 101 topics. Such things as "How a MUD works", "How a MUD is coded", " "So you want to code a MUD?" "MUD theory and design", ad infinitum.
It wouldn't necessarily have to be a hardcore forum, merely a place for those with inquiring minds to learn about the game that makes our lives a little more interesting. From my understanding, FK is a *heavily* modified version of SMAUG (which, of course, means very little to me personally). I know there are other kinds out there, and that's not counting MUSH's, MOO's, or any of the other big "M's".
This may be unrealistic, as I understand that the admins have PLENTY to do without having to worry about such a theoretical idea, but perhaps there are old-guard PLAYERS out there who can contribute and explain? Or maybe just a place to post outside links that deal with topics of this nature? I wouldn't have the faintest idea of where to even begin. ESPECIALLY considering the particular case of FK, which has been heavily altered from its original state.
Just a thought, let me know what you all think.
Thanks!!
(http://www.gallwey.com/fk/board/viewtop ... 6510#46510)
As I posted, I had a thought, which led to a question.
Is there any way that those of us who know NOTHING of coding, or any of the inner workings of a MUD, could perhaps get a little information pertaining to the intricacies of how a MUD works? I would find the information MOST enlightening, and I would like to be informed so that I can better offer useful suggestions. I have many ideas, but I am unable to express them in terms of the game's functionability (is that a word?)
So, I propose a forum which deals with MUD 101 topics. Such things as "How a MUD works", "How a MUD is coded", " "So you want to code a MUD?" "MUD theory and design", ad infinitum.
It wouldn't necessarily have to be a hardcore forum, merely a place for those with inquiring minds to learn about the game that makes our lives a little more interesting. From my understanding, FK is a *heavily* modified version of SMAUG (which, of course, means very little to me personally). I know there are other kinds out there, and that's not counting MUSH's, MOO's, or any of the other big "M's".
This may be unrealistic, as I understand that the admins have PLENTY to do without having to worry about such a theoretical idea, but perhaps there are old-guard PLAYERS out there who can contribute and explain? Or maybe just a place to post outside links that deal with topics of this nature? I wouldn't have the faintest idea of where to even begin. ESPECIALLY considering the particular case of FK, which has been heavily altered from its original state.
Just a thought, let me know what you all think.
Thanks!!