Dual wield

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Alvirin
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Dual wield

Post by Alvirin » Thu Aug 30, 2007 1:41 am

All characters in D&D can dual wield in D&D without any kind of feat (another different matter is that they will be quite bad at it),
In order to Dual wield with some ability you need the feats Ambidexterity and Two weapon fighting.

I was wondering if by spending 2 or 3 feat points could be possible learning that skill.
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Post by Tobias » Thu Aug 30, 2007 3:24 am

They removed ambidexterity in 3rd ed. Its Two weapon fighting Improved two weapon fighting greater...two weapon defense and such. Although with the new changes anyone can dual wield its just the negatives with feats to reduce those to minimal and you become quite good at it.
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Post by Travis » Thu Jan 03, 2008 11:39 pm

Is there a feat in-game that provides additional off hand attacks? I thought there was something like that in D&D
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Post by Selveem » Fri Jan 04, 2008 2:11 pm

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Post by Lathander » Fri Jan 04, 2008 4:18 pm

Selveem is correct. Each class has their own strengths and weaknesses, their own differences from other classes. Dual-wield is a ranger one. Difference is good.
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Post by Kelemvor » Fri Jan 04, 2008 4:51 pm

This may have changed with the recent code update, but I seem to recall it being mentioned that certain classes who learned Dual Wield had a chance of an additional offhand attack.

This was the root of the incorrect assumption that rangers were getting 6 attacks per round due to a bug.

Though whether it was limited only to rangers and whther it still operates in the same fashion is a mystery to me.

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Post by Tempus » Sat Jan 05, 2008 9:34 am

As far as I can determine, every class which can learn the dual wield skill has the opportunity for up to two attacks with the offhand weapon.
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Post by Travis » Sun Jan 06, 2008 3:07 am

Is that through a feat or the skill itself?

I've spent long hours in my day of watching combat text scroll. I used to dual wield weapons of different damage types so I could see when my offhand would hit. I don't think I've ever had 2 offhand attacks in a round before...
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Post by Tobias » Sun Jan 06, 2008 4:46 pm

it was just a bug. From what I observed of the bug any class can get that extra attack but rangers are more prone to get it for some reason. It seems to have a degrading arc through the other classes like rangers then fighters then rogues seem to get it more often to hardly ever. I might be wrong though
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Post by Tempus » Sun Jan 06, 2008 6:52 pm

Tobias wrote:it was just a bug.
I can assure you there is specific code support in combat for up to two offhand attacks for dual wielding characters. The frequency of the second offhand attack may well vary depending on class/character level/skill level.
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Post by Travis » Sun Jan 06, 2008 9:33 pm

Perhaps it's just not working for me then.
I don't think I've ever seen two offhand attacks.
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Post by Tobias » Sun Jan 06, 2008 10:58 pm

mmm. I coulda sworn i saw it somewhere in a post saying it was a bug. Hmm. I had one or two before myself travis but thats it.
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Post by Travis » Sun Jan 06, 2008 11:15 pm

That doesn't answer my question. In the edition of D&D which we emulate on FK, is there a feat for more offhand attacks or something similar? I thought there was.
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Post by Phata » Sun Jan 06, 2008 11:37 pm

In 3.5 you get an extra off hand attack when dual wielding but at big penalties. As you advance through the feats in the dual wield tree you have access to feats that allow for additional attacks with your off hand.

Specifically Improved Two-Weapon Fighting and Greater two-Weapon Fighting.

Both of rich require fairly high dex, 17 and 19 respectively, and a base attack bonus, +6 and +11 respectively and obviously the previous two weapon fighting feats.
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Post by Travis » Sun Jan 06, 2008 11:43 pm

Is that implemented through the Dual Wield skill in FK, or through feats not coded yet?

Sorry, I'm just wondering how it works.
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Post by Phata » Mon Jan 07, 2008 3:33 am

I don't knwo how it's coded in FK, aside from whats been mentioned that all classes that have access to dual wield have a chance of up to 2 attacks.

I think the feat idea might be better though. Then some guess.
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