A place to suggest new commands, feats, skills, ...
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Alvirin
- Sword Grand Master

- Posts: 255
- Joined: Mon Jun 04, 2007 7:20 pm
- Location: Streets of Waterdeep / On the road
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by Alvirin » Tue Sep 18, 2007 10:02 am
Using aid as base skill to calculate success/failure, this skill allows you to provide care to someone's wounds.
Upon a successful aid check this skill increases the rate at which a character heals naturally his wounds, you can't use it in combat, you can't use it in yourself and you can't do anything else while taking care of someone, people in your room would see something like "character1 is taking care of character2's wounds"
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Tobias
- Sword Master

- Posts: 219
- Joined: Fri Aug 03, 2007 3:29 am
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by Tobias » Tue Sep 18, 2007 4:36 pm
Perhaps it could have a component as those bandages everyone see's randomly around the game?
I am but a tree te da lee lee
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Raona
- Staff

- Posts: 4944
- Joined: Fri Aug 19, 2005 3:40 pm
- Location: Waterdeep - Halls of Justice
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Contact:
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by Raona » Wed Sep 19, 2007 11:59 am
Sounds like a mighty fine idea to me! Maybe only available if a specific body part has been hurt badly (mangled or worse)?
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Selveem
- Sword Grand Master

- Posts: 2541
- Joined: Mon Jan 15, 2007 10:38 am
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by Selveem » Wed Sep 19, 2007 12:53 pm
*ahems* Could we change the name to 'nurse?' *innocent/evil grin*
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Tobias
- Sword Master

- Posts: 219
- Joined: Fri Aug 03, 2007 3:29 am
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by Tobias » Wed Sep 19, 2007 5:34 pm
That or make it a trade -coughs- Field Surgeon -coughs-
I am but a tree te da lee lee