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Mobile classes
Below is a listing of all the possible classes that a mobile can be. The numbers next to each one are the bit vector numbers. You could use those instead of the words but it would make your area file less readable. When a mobile is set to a specific class it will act in that classes special way. Some of these things happen all the time, and some things only in battle. For instance a mobile set to CLASS_FIGHTER will kick and punch in battle, whereas a mobile set to CLASS_MAGES will cast spells in battle.
As you can see each deity has a class. This is used mostly by priests mobiles of their faith. These mobs will use skills and spells inherant to the priests of that diety. In most instances you should set the mobiles deity to be the same.
Please use CLASS_MONSTER for those mobiles that are monsters and are the kinds of NPC's who have not trained at all in the art of battle.
Warrior Classes CLASS_WARRIOR 0 CLASS_RANGERS 6 CLASS_FIGHTERS 12 CLASS_PALADINS 13 |
Wizard Classes CLASS_WIZARD 1 CLASS_ILLUSIONISTS 4 CLASS_INVOKERS 15 CLASS_MAGES 11 CLASS_NECROMANCERS 7 CLASS_TRANSMUTERS 14 CLASS_ABJURERS CLASS_CONJURERS |
Rogue classes CLASS_ROGUE 3 CLASS_THIEVES 8 CLASS_BARDS 9 |
Priest classes CLASS_PRIEST 2 CLASS_BANE 46 CLASS_BESHABA 32 CLASS_CHAUNTEA 5 CLASS_CORELLON 35 CLASS_CYRIC 23 CLASS_GARL 40 CLASS_GOND 26 CLASS_GRUUMSH 37 CLASS_HELM 30 CLASS_ILMATER 17 CLASS_KELEMVOR 19 CLASS_LATHANDER 24 CLASS_LLOTH 34 CLASS_LOVIATAR 29 CLASS_MALAR 25 |
Priest Classes CLASS_MASK 18 CLASS_MIELIKKI 21 CLASS_MORADIN 36 CLASS_MYSTRA 16 CLASS_OGHMA 33 CLASS_SELUNE 27 CLASS_SHAR 41 CLASS_SUNE 20 CLASS_TALONA 47 CLASS_TALOS 31 CLASS_TEMPUS 22 CLASS_TORM 38 CLASS_TYMORA 28 CLASS_TYR 10 CLASS_UMBERLEE 44 CLASS_WAUKEEN 45 CLASS_YONDALLA 39 |
Other classes CLASS_VAMPIRE 42 CLASS_MONSTER 43 CLASS_NONE -1 |