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Mobile act flags
Act flags define how the mobile acts. How they act while fighting and act in the way they go about their business of being a mobile. There are more flags than are listed here, but these are the only ones you will use as a builder.
ACT_SENTINEL | The mobile stays in one room |
ACT_SCAVENGER | The mobile picks up objects on the ground |
ACT_IS_HEALER | Mobile is a healer using the "heal" command |
ACT_AGGRESSIVE | The mobile attacks PC's when they enter the room the mob is in |
ACT_STAY_AREA | The mobile will not leave the area it has been loaded into. If this is not set the mobile can wander into other areas unless stopped by a nomob flag on a room or an exit. |
ACT_WIMPY | The mobile flees when hurt. Many pets and mounts will be flagged with this, unless they are bred for war. In addition mobiles with this flag, will submit to the demand command. |
ACT_PET | For mobiles that are to be pets and animals that can be claimed. Do not use on horses or anything that should be considered a mount. |
ACT_UNDEAD | For undead mobiles. Make sure to use this on undead mobs as it is used by the favour system. |
ACT_NOSHOVE | Mobile cannot be shoved. This is important for mobiles who should always be found in a certain spot. |
ACT_NOFIGHT | Mobile will not fight back. Part of the killmode code. |
ACT_BANK | Mobile is a banker |
ACT_NOWANDER | Doesn't wander outside the sector type it is loaded in |
ACT_MOUNTABLE | The mobile can be mounted. |
ACT_SECRETIVE | The mobile's actions are not seen. |
ACT_CITIZEN | Mobile is a citizen and affects a character's lawful status if killed. This is also used in the games justice system. |
ACT_MOBINVIS | Mobile's cannot be seen by mortals even with detect invis. It is like an immortals wizinvis. Can only be seen by immortals. |
ACT_NOASSIST | Does not assist other mobiles or characters in battle. |
ACT_REQUEST | The armour that the mobile wears can be requested by good aligned with the request command. Do not use on shop-keepers. |
ACT_NOCORPSE | The mobile drops no corpse on death. Ideal for dummies. |