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Weapon flags
Weapon flags are magical properties of weapons, that are specific to weapons, unlike the A APPLY's that can apply to objects in general. Make sure to add a magic flag to a weapon that has any of these flags.
#QQ27 black handled broadsword sword~ {80}a black handled broadsword~ {80}A black handled broadsword lies rusting on the ground here. ~ ~ ITEM_TYPE_WEAPON FLAG_MAGIC CAN_WEAR_TAKE|CAN_WEAR_HOLD|CAN_WEAR_BELT QUALITY_AVERAGE MATERIAL_METAL COND_PERFECT SIZE_MEDIUM 0 WFLAG_BANE RACE_DRAGON WEAPON_TYPE_BROAD_SWORD 0 0 E black handled broadsword sword~ It is a broad sword with a black handle. ~
The weapon above will do extra damage against dragons.
WFLAG_ARROW_DEFLECTION | Acts as if the PC has the arrow deflection feat while wielding a weapon |
WFLAG_REFLECTIVE | Weapon will reflect spells back at the caster |
WFLAG_BANE | Increased modifiers against a specific race |
WFLAG_DISRUPTION | Critical hits have a chance of destroying undead - doing 2-4 times normal damage |
WFLAG_RETURNING | Thrown weapons or projectiles to the PC's inventory after use |
WFLAG_SPEED | Increased number of attacks |
WFLAG_THROWING | A normally unthrown weapon has the ability to be thrown |
WFLAG_WOUNDING | Causes the victim to bleed |
WFLAG_VENOMOUS | The weapon is always poisonous, it does not need poison to be reapplied |
WFLAG_SMITING | Critical hit gives the weapon a chance of destroying constructs |
WFLAG_VAMPIRIC | The weapon will give hitpoints to the wielder and take them from the victim |
WFLAG_KEEN | Increased critical threat range |
WFLAG_VORPAL | Chance of severing limbs |
WFLAG_BACKSTABBING | Increased damage from backstabs |
WFLAG_HOLY | Increased damage to undead and outsiders |
WFLAG_DEFENDER | Increased AC |
Value2 on a weapon has the modifier to the flag. For instance, if you apply WFLAG_BANE, you will need to enter the race number of the race that the Bane is against.