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Weapon flags

Weapon flags are magical properties of weapons, that are specific to weapons, unlike the A APPLY's that can apply to objects in general. Make sure to add a magic flag to a weapon that has any of these flags.

#QQ27
black handled broadsword sword~
{80}a black handled broadsword~
{80}A black handled broadsword lies rusting on the ground here. ~
~
ITEM_TYPE_WEAPON
FLAG_MAGIC
CAN_WEAR_TAKE|CAN_WEAR_HOLD|CAN_WEAR_BELT
QUALITY_AVERAGE MATERIAL_METAL COND_PERFECT SIZE_MEDIUM
0 WFLAG_BANE RACE_DRAGON WEAPON_TYPE_BROAD_SWORD 0 0
E
black handled broadsword sword~
It is a broad sword with a black handle.
~

The weapon above will do extra damage against dragons.

WFLAG_ARROW_DEFLECTION Acts as if the PC has the arrow deflection feat while wielding a weapon
WFLAG_REFLECTIVE Weapon will reflect spells back at the caster
WFLAG_BANE Increased modifiers against a specific race
WFLAG_DISRUPTION Critical hits have a chance of destroying undead - doing 2-4 times normal damage
WFLAG_RETURNING Thrown weapons or projectiles to the PC's inventory after use
WFLAG_SPEED Increased number of attacks
WFLAG_THROWING A normally unthrown weapon has the ability to be thrown
WFLAG_WOUNDING Causes the victim to bleed
WFLAG_VENOMOUS The weapon is always poisonous, it does not need poison to be reapplied
WFLAG_SMITING Critical hit gives the weapon a chance of destroying constructs
WFLAG_VAMPIRIC The weapon will give hitpoints to the wielder and take them from the victim
WFLAG_KEEN Increased critical threat range
WFLAG_VORPAL Chance of severing limbs
WFLAG_BACKSTABBING Increased damage from backstabs
WFLAG_HOLY Increased damage to undead and outsiders
WFLAG_DEFENDER Increased AC

Value2 on a weapon has the modifier to the flag. For instance, if you apply WFLAG_BANE, you will need to enter the race number of the race that the Bane is against.