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Harm

Necromancy
Range: Touch
Target: Offensive
Syntax: cast harm <target>

Harm charges a subject with negative energy that deals mortal wounds. If
the creature successfully saves, harm deals half damage.

If used on an undead creature, harm acts like heal.

Harm is the most powerful of the infliction spells.

Related topics...

6th Level Cleric Spells Cause Critical Cause Light
Cause Minor Cause Moderate Cause Serious
Destruction Domain Hatred Domain Suffering Domain
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