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Teach

Syntax: teach <target> <skill|spell|trade|weapon|language|ability> 

Syntax: teach test <target> <aspect> to ascertain whether you can teach
<target> anything about <aspect>. You must be grouped with <target>.

Your PC can teach another PC the rudiments of a trainable aspect they know
sufficiently well, provided they have the intellect, wisdom, and charisma to
be an effective teacher. Doing so will cost the student some experience; the
teacher will gain a bit of experience. Without the scholar or teacher feats,
you will only be able to train aspects that are available to your guild
before level 20, and in which you are at least an expert.

* Interactive roleplay is essential when using this command. Both the
teacher and the student need to roleplay a credible teaching session (at
least 10 RL minutes) before the actual teach command is used.

* Use the teach command only when it is IC for your PC to do so. Opposed
faiths and races should not teach each other things without extenuating IC
circumstances to back it up.

* The 'teach test' construct is ONLY to be used on a knowing subject, who has
expressed an interest in learning a specific skill from you, and for whom it
would be IC for you to teach. Use of this functionality to size up a
potential opponent is strictly forbidden. Its purpose is to ensure you don't
go through the roleplay of teaching someone when that is not actually
possible.

* Explain in IC a manner as possible how to avoid abusing/misusing what has
just been taught. (e.g. Disintegrate is not appropriate in a spar, etc.)

* You can not teach if you are under level 10.

* You must have a score of at least 12 in each Intelligence, Wisdom, and
Charisma in order to teach anybody anything. The teaching feats require higher
scores in these attributes.

* Level 51 characters now gain experience even though it is not reflected in
their score. They no longer have to expend glory to teach others.

Related topics...

Scholar Feat Teacher Feat Train
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