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Re: Blingdenstone suggestions

Posted: Wed Jul 11, 2012 1:54 am
by Orplar
Quite!

Re: Blingdenstone suggestions

Posted: Wed Jul 11, 2012 1:55 am
by Anvilin
Another addition that needs to be added is somewhere that sells spell pouches!

Re: Blingdenstone suggestions

Posted: Wed Jul 11, 2012 2:26 am
by Algon
Anvilin wrote:Another addition that needs to be added is somewhere that sells spell pouches!
This!

Re: Blingdenstone suggestions

Posted: Wed Jul 11, 2012 5:43 am
by Solaghar
Added a spellpouch to the magic shop and a meditate teacher somewhere in the city, it'll be updated the next time someone resets the game!

Re: Blingdenstone suggestions

Posted: Wed Jul 11, 2012 5:23 pm
by Harroghty
This is all updated now on the game port.

Re: Blingdenstone suggestions

Posted: Mon Jul 30, 2012 11:41 pm
by Cret
Perhaps i have yet to find it, but some basic spells / skills would be appreciated.
Concentration / refresh / bless / shield of faith.

Ive only found 1 level 1 spell (cure light) in the area.

And Perhaps someone who may tell you where you can go to learn more.. other cities around in what direction.

Re: Blingdenstone suggestions

Posted: Thu Aug 02, 2012 9:08 pm
by Atheliyan
Also helpful would be perhaps some npcs that might give helpful pointers, either ic or ooc, as to whats safe after level 10 outside the city. In the helpfile it says its "relatively safe" close to the city, but there is not really any other pcs with alot of experience down there, with it being a new area. So there is no one to ask for advice. There is no one to go get your corpse if you get killed because you found out the hard way an area was still a little too tough. I understand that is one of the implications of playing a character in a new area. I am just suggesting to have a mob that advices characters of a few helpful pointers when leaving the city.

Re: Blingdenstone suggestions

Posted: Fri Aug 03, 2012 2:06 am
by Solaghar
Ok I'll put this stuff in today or tomorrow

Re: Blingdenstone suggestions

Posted: Sun Aug 12, 2012 3:37 pm
by Solaghar
Added the new skills requested, I will work on telling people where to go to adventure shortly.

Re: Blingdenstone suggestions

Posted: Tue Aug 14, 2012 9:17 am
by Atraos
Hi

I have spoke to several Gnomes and compiled a little list of things that are missing that should probably be around:-

Earthstone
Sunstone
Brightstone
Starstone

With the stones I am not sure on there surface value or how hard they are to come by? Some may be intentionally hard to get others not so much.

Holy Water (Or bless water spell?)
Perfect stones (Available to buy but should there be some lying around?)
Hide- Perhaps Rothe Hide? Not sure if the Deep Shadows have the slice skill and tanning etc to make this happen?
A user of the precision forge, this will come along as mining skills increase. I have spent a good 5-6 hours mining to no avail. I know little of mining though so perhaps this skill take some serious time to develop?

Thanks

Phil

Re: Blingdenstone suggestions

Posted: Tue Aug 14, 2012 10:55 pm
by Duranamir
Earthstone, Sunstone, Brightstone and Starstone are all the products of alchemy, there are plenty of crystal shards around the underdark, what we need is someone to teach the ability to a deep gnome or two !

Duranamir

Re: Blingdenstone suggestions

Posted: Fri Aug 17, 2012 12:27 pm
by Atraos
Unless i am missing something, perhaps an area to store our mining carts after a long day hi ho, hi hoing?

Hraggle

Ok, tried to hitch an ox to my tall wheeled steel reinforced cart, and he's too small. I cant move it either as I am too small.

Can we upsize the Ox or downsize the cart so it can be moved please?

Thanks

Hraggle

Re: Blingdenstone suggestions

Posted: Fri Aug 17, 2012 3:39 pm
by Solaghar
I will take a look at this and bring it all in together with some other improvements when we make a big change to deep gnome gods soon.

Re: Blingdenstone suggestions

Posted: Thu Sep 06, 2012 4:02 am
by Cret
Your minion, a hairy rothe ox, is too tired and remains behind.

This is after about 15 rooms in the village. Though it does have a cart hitched to it.

Re: Blingdenstone suggestions

Posted: Fri Sep 14, 2012 11:36 am
by Atraos
I am not sure if I am missing something here....Is this room description right for an underdark City?

A forest bordering a meadow
S-Villfarelse Gui
Towering trees arch overhead high above cutting out most of the light
that might have reached you. The underbrush that often clogs forests
is absent as a result, and the ground is covered in a leafy mulch.
Beyond the trees the grass is long, almost up to your knees. A few young
trees dot the edges of the forest, while numerous clearings and glades
are visible in the distance. You can hear the rustle of small creatures
moving through the grass around you. The sun is high in the sky, though
rather than its normal yellow, its color is a dull gray that barely
affects the eyes.
Domn Dorfmeister sits in the shade of a tree here.

Re: Blingdenstone suggestions

Posted: Tue Oct 23, 2012 12:08 pm
by Atraos
I was wondering if it would be possible to have a crafting trade quest added to the Blingdenstone area. Preferably for both Weapon and Armour construction. It may even be slightly fairer to have it put in Blobdlipbop harbor, that way it makes it accesible for any potential drow crafters out there.

Could there also be a Long Axes trainer be added somewhere in Blingdenstone for the clerics?

Thanks

Re: Blingdenstone suggestions

Posted: Tue Oct 23, 2012 4:00 pm
by Atraos
Could we also please have a stable??

Ta