blindess apparently not working correctly
Posted: Wed Apr 13, 2011 6:00 pm
Hello,
I've been experimenting with the blindness spell.
It is supposed to do the following:
1) Block your vision -- this works currently
2) Remove your dexterity bonus to AC:
--This doesn't work, either when i cast it on myself or another.
3) Get a -2 to your base AC.
--Also this doesn't work when I cast it on myself or another
4) Reduce movement by 1/2 --- not sure if this works
5) Get a -4 to most STR and DEX checks. -- not sure if this works
6) All opponents are concealed to you: meaning that there is a 50% chance of miss. They still have to roll a successful to hit roll even if they pass their 50% miss check.
-- see below
7) The effects are supposed to be permanent. -- Not so in FK, but probably shouldn't be anyway, too annoying to players in FK's environment.
**blind fighting feat allows the blinded person one re-roll against the 50% miss check if they missed it the first time.
--- #6 Is where I am seeing a big disconnect. I have tested this on mobs and on a PC. I should see a much greater miss chance from when they are not blind to when they are blind. After review the number of swings vs the number of misses for both a PC fighter (without blind-fight) and some mobs, like dummies, giants, orcs) I am not seeing any difference in the miss rates. I don't think this is working as it should.
I just re-tested before I submitted this post. I saw no change in the hit rate of myself when sparring another, I had 100% hit rate before and 100% hit rate after I was blinded.
Zorinar.
I've been experimenting with the blindness spell.
It is supposed to do the following:
1) Block your vision -- this works currently
2) Remove your dexterity bonus to AC:
--This doesn't work, either when i cast it on myself or another.
3) Get a -2 to your base AC.
--Also this doesn't work when I cast it on myself or another
4) Reduce movement by 1/2 --- not sure if this works
5) Get a -4 to most STR and DEX checks. -- not sure if this works
6) All opponents are concealed to you: meaning that there is a 50% chance of miss. They still have to roll a successful to hit roll even if they pass their 50% miss check.
-- see below
7) The effects are supposed to be permanent. -- Not so in FK, but probably shouldn't be anyway, too annoying to players in FK's environment.
**blind fighting feat allows the blinded person one re-roll against the 50% miss check if they missed it the first time.
--- #6 Is where I am seeing a big disconnect. I have tested this on mobs and on a PC. I should see a much greater miss chance from when they are not blind to when they are blind. After review the number of swings vs the number of misses for both a PC fighter (without blind-fight) and some mobs, like dummies, giants, orcs) I am not seeing any difference in the miss rates. I don't think this is working as it should.
I just re-tested before I submitted this post. I saw no change in the hit rate of myself when sparring another, I had 100% hit rate before and 100% hit rate after I was blinded.
Zorinar.