Page 1 of 1

AFK gives away invis

Posted: Sun Mar 04, 2012 11:40 am
by Raona
Someone was invisible and AFK. When they returned, I saw the echo
Someone is no longer AFK.

This needs to be gagged, methinks.

Does this happen in other, similar cases? (Other Someone echoes?)

Re: AFK gives away invis

Posted: Sun Mar 04, 2012 12:32 pm
by Dovan
When they quit I believe.

Re: AFK gives away invis

Posted: Sun Mar 04, 2012 12:51 pm
by Gwain
Outside the plinth now and then you can hear "Someone walks in the distance" or in some directions. It happens randomly. Possibly because of a nearby mobile depot or the mobiles walking around in the plinth.

Re: AFK gives away invis

Posted: Sun Mar 04, 2012 4:04 pm
by Harroghty
When in the room "A Balcony on The Plinth" you will hear "Someone..." echoes because of the way that room is coded. That room, and others like it, are coded with exits that you are only able to look through in order to provide the sense that you are in fact somewhere high up and can look around. It's unrelated to issues with invisibility.

Re: AFK gives away invis

Posted: Sun Mar 04, 2012 4:59 pm
by Gwain
That makes sense. I never suspected the balcony based on the echoes, it sounded like someone invis or hidden walking nearby. This is more for suggestions, but with all the wandering mobiles in the Plinth, would it be a bad idea to bar them from the balcony. I've been there about three times out on the street and at some intervals been spammed with hearing their steps. Its not a huge issue, now that its been explained, but its something to think about.