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Max Dex Bonus

Posted: Tue Jul 24, 2012 8:17 am
by Alitar
I don't presently know how the code functions, but I'd like to point at canon and say that the Max Dex Bonus only applies to dexterity in relation to armour class. Skills are affected by an armour check penalty. These are separate things. Max Dex Bonus should not be affecting skills and at present it feels as though it does.
Sorry if this is in the wrong category.

Re: Max Dex Bonus

Posted: Fri Jul 27, 2012 11:16 am
by Raona
Moved to Bug Reporting.

Can you elaborate on what leads you to this conclusion?

Re: Max Dex Bonus

Posted: Fri Jul 27, 2012 1:20 pm
by Alitar
I wouldn't say it's anything conclusive, I'm just not noticing a difference in success rate between one character with 12 modified dex and another with 20 modified dex while both are in full plate. One character is class Squire, the other is class Fighter.

The skills I've been watching for awhile(and with which I've seen little to no variation between the two characters) are dodge, parry, mount, second attack(as well as third, fourth,-probably fifth too but I've not been able to compare).

As a disclaimer, I'd like to mention it's something I've noticed for awhile and only recently realized shouldn't be happening(and thus only recently really started to pay attention to it).

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 6:15 pm
by Mele
I'm not trying to be a smart ass here, but wouldn't it stand to reason that all of those skill listing dex next to them would be more successful with higher dex, and that have nothing to do with max dex bonus or eq?


dodge (Dex,Lck) grandmaster

parry (Dex,Lck) grandmaster

mount (Dex,Wis) grandmaster

second attack (Lck,Dex) grandmaster

third attack (Dex,Lck) grandmaster

fourth attack (Dex,Lck) grandmaster

fifth attack (Dex,Lck) grandmaster

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 7:31 pm
by Enig
Testing the 'hide' skill on the test port I can't seem to get max dex bonus or armour proficiency to have any kind of effect at all on my ability to use it, with or without armour proficiency.

Actually, the skill is:

hide (Dex,Lck) grandmaster

Luck also seems not to affect anything and there's no difference between 13 luck and 50 luck; everything seems to be determined solely by the character's dexterity and skill level.

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 7:47 pm
by Tarven
I think to get a real judgement on this, you'd need to run a parser. However, remember that your 'armor penalty' on your dex based skills, in plate, -is- minus 6.

However, this shouldn't necessarily apply to all skills. Normally, if a skill is affected, it gives an emote. Though, admittedly, that has only been on 'active' skills (ie skills requiring a command) and not passives.

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 8:45 pm
by Selveem
Armor penalty is only supposed to apply to certain skills. Here's the info from D20SRD.org:
Any armor heavier than leather hurts a character's ability to use some skills. An armor check penalty number is the penalty that applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks by a character wearing a certain kind of armor. Double the normal armor check penalty is applied to Swim checks. A character's encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty.

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 8:59 pm
by Alitar
I'm not trying to be a smart ass here, but wouldn't it stand to reason that all of those skill listing dex next to them would be more successful with higher dex, and that have nothing to do with max dex bonus or eq?
No worries, not coming off as a smart ass. That seems to be exactly what I'm saying. These should be affected by dex and not be limited by the max dex bonus and I've had no luck determining whether or not that is the case or not. I've been told by a couple players that the max dex bonus affects it but I've been told by others that it doesn't. My monitoring of the relevant skills hasn't really told me anything conclusive at all.

Re: Max Dex Bonus

Posted: Sat Jul 28, 2012 10:27 pm
by Tarven
Selveem wrote:Armor penalty is only supposed to apply to certain skills. Here's the info from D20SRD.org:
Any armor heavier than leather hurts a character's ability to use some skills. An armor check penalty number is the penalty that applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks by a character wearing a certain kind of armor. Double the normal armor check penalty is applied to Swim checks. A character's encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty.
The encumbrance factor is probably something else that is coming into play, yes.

Re: Max Dex Bonus

Posted: Sun Jul 29, 2012 8:29 am
by Selveem
Tarven wrote:
Selveem wrote:Armor penalty is only supposed to apply to certain skills. Here's the info from D20SRD.org:
Any armor heavier than leather hurts a character's ability to use some skills. An armor check penalty number is the penalty that applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks by a character wearing a certain kind of armor. Double the normal armor check penalty is applied to Swim checks. A character's encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty.
The encumbrance factor is probably something else that is coming into play, yes.
Still only applies to those skills. Encumbrance does not stack with armor check penalty. When determining which penalty should apply, you always choose the worse of the two. For instance, if your armor is cloth but you are carrying a heavy load, you take the encumbrance penalty. If you're wearing full plate armor with only an apple in your pack, you take the armor check penalty.

Please see here: http://www.d20srd.org/srd/carryingCapacity.htm

Re: Max Dex Bonus

Posted: Sun Jul 29, 2012 4:06 pm
by Mele
Enig wrote:Testing the 'hide' skill on the test port I can't seem to get max dex bonus or armour proficiency to have any kind of effect at all on my ability to use it, with or without armour proficiency.

Actually, the skill is:

hide (Dex,Lck) grandmaster

Luck also seems not to affect anything and there's no difference between 13 luck and 50 luck; everything seems to be determined solely by the character's dexterity and skill level.
That miight be because the ability to adjust your luck during creation was removed a long time ago.

Re: Max Dex Bonus

Posted: Sun Jul 29, 2012 5:36 pm
by Nylo
It still exists though, and it stands to reason that those characters with 16 luck, say, should definitely have a higher success rate then one with 10 luck.

Re: Max Dex Bonus

Posted: Sun Jul 29, 2012 11:08 pm
by Mele
Yes, it exists. But it cannot be adjusted and does not often fluctuate from a certain number. On a sixteen player who list everyone has the same luck right now. I doubt there would be such different extremes in luck between any two players.

Regardless, it's a 'maybe because' statement, not fact.