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sneak attacks and trap sense

Posted: Fri Feb 15, 2013 10:06 pm
by Theolund
I was wondering if trap sense was in game or even planned. I think it would be neat to have just an extension to reflex bonuses for a thief at certain levels.
Trap Sense (Ex)
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Trap sense bonuses gained from multiple classes stack.
Also does sneak attack damage in Fk scale up via level or by skill level?

Re: sneak attacks and trap sense

Posted: Fri Feb 15, 2013 10:49 pm
by Timaeus
Trapsense is/was somewhat coded, to what extent and what checks are made I am not sure. Its a combatmode for Thieves/Rogues/Bards From the Search Helpfile:

Code: Select all

Search
======
Syntax: search 
Syntax: search <container> 
Syntax: combatmode +/-search 

Sometimes not all there is to find is in clear view.  Some things may be 
concealed or hidden, and will require some searching to find. This skill is 
used to find traps as well. 

The combatmode +search can be used to automatically search each room entered 
in exchange for a slower movement rate. This combat mode is only available 
to rogues, bards, or thieves. 

* This skill is affected by the type of armour you wear.  Heavier armour 
will increase the chance of failure in this skill.
 
* Once someone in a given room has found a hidden thing, all who were present
in the room when it was found will see it plainly and there will be no further
need to search.

Re: sneak attacks and trap sense

Posted: Fri Feb 15, 2013 10:52 pm
by Theolund
That is actually trapfinding. It lets you actively search upon entering a room. While trapsense is if you aren't on the lookout, but you get that sixth sense and react before springing it.