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[Spell] Knock

Posted: Mon Jul 20, 2015 4:45 am
by Hrosskell
Howdy! I did a bit of searching and couldn't find a recent or detailed thread on the spell "Knock." After a bit of fiddling tonight I noticed that knock does not open chests; the help file does not specifically say that it can, but d20srd does. I suggest this spell be amended to do so if possible, and would like to open the forum to debate the merits of such an amendment.

Re: [Spell] Knock

Posted: Mon Jul 20, 2015 4:38 pm
by Kinni
A lock is a lock, unless that lock is magically enchanted (which should be rare upon most chests). I am in support of this suggestions.

Re: [Spell] Knock

Posted: Wed Jul 29, 2015 6:42 pm
by Yemin
I'm in full support, but a similar thread ended without conclusion

http://www.forgottenkingdoms.org/board/ ... ck#p122247

Re: [Spell] Knock

Posted: Sat Aug 22, 2015 5:35 pm
by Yemin
Incase this has been taken into consideration. I would love for the knock spell to be able to lock doors as well. No point making it a completely seperate spell like arcane lock. Instead. it would help subterfuge and fantasy realism to be able to lock the door you just opened to sneak through.

Re: [Spell] Knock

Posted: Sun Aug 23, 2015 5:46 pm
by Ithrael
Not just the Knock spell, but I'd like to see the lock-pick skill also be able to lock the lock, once the deed is done(whatever it may be :) ) Maybe if the coding for it isn't too arduous, the syntax for it be something along the lines of : cast 'knock' *object or direction* lock/unlock. Or pick *object or direction* lock/unlock Unless each individual object or door would need individual attention, I'd love to see this change placed in game.