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Inappropriate darkness

Posted: Sat Dec 01, 2007 9:12 pm
by Jaenoic
At night time, getting an item from a container will cause the entire room to go dark. Leaving the room and returning seems to fix it.

However, dropping the item also causes the room to go dark, but leaving and reentering will NOT fix it. This is an especially pesky bug when you want to start a fire at night and get some wood from your bag. :?


Perhaps related, worn (glowing) items do not seem to illuminate forest areas when darkness falls.

Posted: Sat Dec 01, 2007 9:33 pm
by Tobias
I've also had it where an item is continual lighted but when worn it wont give off light at all.

Posted: Sat Dec 01, 2007 10:40 pm
by Nedylene
Walking down the road today trying to bring a certain mob to Zazz I came into pockets of darkness on the road that my light could not penetrate. I had to wait for the day to come.. Sure enough when the sun rose the rooms were no longer dark

Re: Inappropriate darkness

Posted: Sat Dec 08, 2007 2:24 pm
by Raona
Jaenoic wrote:At night time, getting an item from a container will cause the entire room to go dark. Leaving the room and returning seems to fix it.

However, dropping the item also causes the room to go dark, but leaving and reentering will NOT fix it. This is an especially pesky bug when you want to start a fire at night and get some wood from your bag. :?


Perhaps related, worn (glowing) items do not seem to illuminate forest areas when darkness falls.
While I have experienced this odd super-darkness myself, I was not able to reproduce it by performing the steps above, in either the plains or the forest just north of the Deep. Perhaps the location or time of day are also important?

Posted: Mon Dec 24, 2007 10:15 am
by Larethiel
I and another player came across this lately:

Standing at the entrance of Ardeep it suddenly went dark. Another player entered and we were able to see nothing but


It is pitch black ...
A bear shambles here.
The red form of a living creature is here.

Nothing was able to lighten the area neither a witch-light nor a fire which we tried later. Glowing items such as swords/jewelry etc. didn't work, too. Looking in any direction only gave the "It is pitch black" echo.

Re: Inappropriate darkness

Posted: Sat Apr 26, 2008 6:52 am
by Telk
I'd like to add that in the path in Ardeep if you're not carrying a light it is dark, even during the day. Having a light fixes it, just seems a bit odd.

Re: Inappropriate darkness

Posted: Sat Apr 26, 2008 8:40 pm
by Emrys
This could also be caused by damage to the Weave. I'll try to remember to report it to the Mystrans.

Re: Inappropriate darkness

Posted: Sat Apr 26, 2008 8:43 pm
by Japcil
The path to ardeep is dark per area file, that is not a bug.

Re: Inappropriate darkness

Posted: Sun Apr 27, 2008 7:21 pm
by Grenwyn
This also occurred in the vacant lot just opposite of Willy's shop on Warrior's Way in Waterdeep. I had a traveller's light(two at one point) and I couldn't see a thing. It went away in a minute or so though.

Re: Inappropriate darkness

Posted: Wed Nov 05, 2008 7:38 am
by Mouat
One of my alts is continually getting the darkness bug following him. It does not always seem to be around him but once the darkness bug is around him, it seems to stay.

I have noticed that "out" in the wilds, it does not seem to affect him. But in an area, Waterdeep, Silverymoon or the Friendly Inn, there are rooms that he cannot see anything in. The room does seem to get lit when there is another mob in the room or when another PC is in the room with a light. But as soon as that NPC or PC is gone from that room, the room seems to go dark.

An imm or two tried to troubleshoot it with my alt but had no success when my char was at the Friendly Arms Inn.

Thanks in advance for any assistance that can be given.

Oh, this has been an ongoing thing with my alt since July/August.

Re: Inappropriate darkness

Posted: Sat Jan 23, 2010 4:52 am
by Caelnai
This happened again to me on the game port today when removing a glowing object from a container.

I'm moving this to Confirmed, with testing still underway.

Any more logs or details appreciated!