$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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Dwelling Shopkeepers and Smiths
A mob that is a shop-keeper when hired will make their way to your shop storeroom if you have one, if not to your treasury. A shopkeeper will often have a speciality type that they will purchase on your behalf. This they will tell you when you ask them about themselves before hiring them. In order for them to be able to purchase the type of item they can buy you need to leave coins on the floor of your shop storeroom and they will buy what they know until the coins run out. The items that the shop-keeper buys are put into your shop storeroom. They can be sold if you do not remove them from there. A shopkeeper will buy a maximum of 5 of a given item. You will make a profit on their sale as a general rule. The shop-keeper keeps half of the sale proceeds and puts the other half on the floor of your shop storeroom.
Smiths will cost you the normal amount of money to repair your armour and weapons but they will put some of the coin they take from you back into your shop storeroom or treasury. If they are accessable by other PC's they will give you a percentage of the earnings they make on repairing items.
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