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Spell Slots
All spellcasting classes have a number of spells of a given level they can prepare each day. Theses are referred to as slots. As you advance in levels, the number of slots you have increases, and the highest level spell you can prepare increases as well.
Example: A level 1 priest has one 1st level spell slot, in which he can prepare a single spell and subsequently cast it. He has to rest to regain the ability to cast that spell. By the time he reaches level 6, he will have three 1st level spell slots, and will gain one 2nd level slot. Then he will be able to prepare and cast three 1st level spells, and one 2nd level spell, before having to rest or meditate to regain his spells.
The number of slots available to a character can increase if their ability score in the primary stat for their class increases. High intelligence for wizards, high wisdom for divine spellcasters, and high charisma for sorcerers and bards will add bonus slots to a casters normal slots at each level.
In addition, in order to cast a certain level of spell, the caster's primary stat must equal 10 + the level of the spell. So, a 6th level wizard spell would require and INT of 16 to cast.
Conversely, should a character's primary stat drop below 10, he or she will lose the ability to cast spells entirely until the ability once again rises above 10.
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