Search found 278 matches
- Wed Sep 24, 2008 3:09 pm
- Forum: General Discussion
- Topic: Bonus Feats
- Replies: 5
- Views: 3371
Re: Bonus Feats
I believe it is not retroactive. Meaning if your character is already a L50 fighter he will not receive his 10(or whatever the number is) bonus feats.
- Thu Sep 18, 2008 2:00 pm
- Forum: Area Building Discussion
- Topic: Intercept prog problems
- Replies: 3
- Views: 3540
Re: Intercept prog problems
What target would work to check the mobile from the program on the item? Or can I use the actual vnum of the mob in place of the target, ie
Thanks!
Code: Select all
if hitprcnt(101408) < 1
- Thu Sep 18, 2008 2:07 am
- Forum: Area Building Discussion
- Topic: Intercept prog problems
- Replies: 3
- Views: 3540
Re: Intercept prog problems
I did not know that. Thanks Kregor!
- Tue Sep 16, 2008 7:24 pm
- Forum: Area Building Discussion
- Topic: Problems loading area
- Replies: 5
- Views: 4679
Re: Problems loading area
The area loads just fine now, but it is still reporting a bug of Log: [*****] BUG: Slot_lookup: bad slot 88. And I have no idea what that means. If anyone could offer some insight, I would be appreciative! EDIT: Oh, and it isn't the A APPLY_DEFLECTION 2 that is causing it, because I have tried remov...
- Tue Sep 16, 2008 7:22 pm
- Forum: Area Building Discussion
- Topic: Intercept prog problems
- Replies: 3
- Views: 3540
Intercept prog problems
>intercept_prog shine~ if quest(12, 3, $n) == 3 if actorhasobjnum(101428) if hitprcnt($i) < 1 mpechoat $n Some quest info mpechoaround $n $N More of the same sayto $n Blah blah blah mpecho Words and words mpecho Maybe a sentence or two here sayto $n Blah blah blah sayto $n I'm a big bad meanie face...
- Fri Sep 12, 2008 2:41 am
- Forum: Area Building Discussion
- Topic: Problems loading area
- Replies: 5
- Views: 4679
Re: Problems loading area
Heh heh, thanks for catching those little description errors, Enig and Nedylene! Oh the woes of copy and paste. Thanks guys!
- Thu Sep 11, 2008 9:08 pm
- Forum: Area Building Discussion
- Topic: Problems loading area
- Replies: 5
- Views: 4679
Problems loading area
I am running into trouble when loading my area onto the testport. It tells me: Log: Forgotten Kingdoms ready on port 4500. Log: Jaenoic: alist add 1 Log: Reading in all pending areas... Log: [*****] FILE: ../pending/cloister.are LINE: 1603 Log: [*****] BUG: Slot_lookup: bad slot 88. Log: [*****] FIL...
- Thu Sep 04, 2008 4:27 pm
- Forum: Area Building Discussion
- Topic: Usage of Saves
- Replies: 4
- Views: 4092
Re: Usage of Saves
So... Saves are in the game, just there's no way to force a saving throw? Should my prog stay the same then? Or is a save automatically attempted upon the mpaffect paralysis $n?
- Thu Sep 04, 2008 1:20 pm
- Forum: Area Building Discussion
- Topic: Buy Prog - What have I done wrong?
- Replies: 7
- Views: 5431
Re: Buy Prog - What have I done wrong?
To what objects do i68 and i18503 correspond to?
- Wed Sep 03, 2008 10:13 pm
- Forum: Area Building Discussion
- Topic: Usage of Saves
- Replies: 4
- Views: 4092
Usage of Saves
I coded a mob a while back before the saves were implemented. I used if less than conditions with stats to simulate saving throws. But now that saves are implemented obviously my ragtag method is obsolete. That said, I don't quite get what needs to replace what in my code to properly work the saves....
- Thu Aug 31, 2006 2:30 pm
- Forum: General Discussion
- Topic: trade lag
- Replies: 13
- Views: 7568
- Thu Aug 24, 2006 2:35 pm
- Forum: General Discussion
- Topic: trade lag
- Replies: 13
- Views: 7568
I've roleplayed while mining before, several times with several different people. It's easy, you just don't hit mine seventy thousand times in a row... Instead hit it three or four times, put your smote in, cast a prayer or two, mine a few more times... It's not hard as it is. You *can* break up tho...
- Thu Aug 24, 2006 2:31 pm
- Forum: World
- Topic: Paladins of Torm, Tyr, and Ilmater
- Replies: 24
- Views: 18326
For the Ilmateri, things with purple crocuses would be appropriate. For example, {F0}Armor embossed with a {50}purple crocus {F0}A cotton shirt stitched with a {50}crocus design {F0}A saddle blanket with velvet {50}crocuses The purple crocus is the symbol for FK's particuliar order of paladins, the ...
- Sat Aug 19, 2006 4:45 pm
- Forum: Events
- Topic: [ROLEPLAY] Yurgh the healer, the ill priestess, and so on
- Replies: 136
- Views: 75315
- Wed Aug 16, 2006 10:28 pm
- Forum: World
- Topic: Elementals and items with abilities
- Replies: 12
- Views: 8546
- Wed Aug 16, 2006 7:42 pm
- Forum: World
- Topic: Elementals and items with abilities
- Replies: 12
- Views: 8546
- Mon Aug 14, 2006 3:27 pm
- Forum: World
- Topic: Ghostwise Halfling Priest Alignments
- Replies: 9
- Views: 9305
- Sun Aug 13, 2006 3:23 am
- Forum: General Discussion
- Topic: killmode/combatmode noheal
- Replies: 11
- Views: 6642
I think maybe she meant natural healing, as opposed to prayers/skills healing? If so, I think it's a good idea. I think the picture she's trying to paint is the common one where two people are engaged in a PKill on killmode spar, but the smotes and rounds take so long that the fighters naturally hea...
- Fri Aug 11, 2006 2:07 am
- Forum: Area Building Discussion
- Topic: Appropriate mob classes
- Replies: 4
- Views: 3396
- Thu Aug 10, 2006 5:15 pm
- Forum: Area Building Discussion
- Topic: Appropriate mob classes
- Replies: 4
- Views: 3396
Appropriate mob classes
For random citizens/people of the realms who ICly would have no training as any normal class(warrior/rogue/wizard/cleric) what is an appropriate class to give them?
In a related question, what exactly is CLASS_NONE? Is that appropriate to use for such mobs?
In a related question, what exactly is CLASS_NONE? Is that appropriate to use for such mobs?