Search found 278 matches

by Argentia
Wed Sep 24, 2008 3:09 pm
Forum: General Discussion
Topic: Bonus Feats
Replies: 5
Views: 3371

Re: Bonus Feats

I believe it is not retroactive. Meaning if your character is already a L50 fighter he will not receive his 10(or whatever the number is) bonus feats.
by Argentia
Thu Sep 18, 2008 2:00 pm
Forum: Area Building Discussion
Topic: Intercept prog problems
Replies: 3
Views: 3540

Re: Intercept prog problems

What target would work to check the mobile from the program on the item? Or can I use the actual vnum of the mob in place of the target, ie

Code: Select all

if hitprcnt(101408) < 1
Thanks!
by Argentia
Thu Sep 18, 2008 2:07 am
Forum: Area Building Discussion
Topic: Intercept prog problems
Replies: 3
Views: 3540

Re: Intercept prog problems

I did not know that. :oops: Thanks Kregor!
by Argentia
Tue Sep 16, 2008 7:24 pm
Forum: Area Building Discussion
Topic: Problems loading area
Replies: 5
Views: 4679

Re: Problems loading area

The area loads just fine now, but it is still reporting a bug of Log: [*****] BUG: Slot_lookup: bad slot 88. And I have no idea what that means. If anyone could offer some insight, I would be appreciative! EDIT: Oh, and it isn't the A APPLY_DEFLECTION 2 that is causing it, because I have tried remov...
by Argentia
Tue Sep 16, 2008 7:22 pm
Forum: Area Building Discussion
Topic: Intercept prog problems
Replies: 3
Views: 3540

Intercept prog problems

>intercept_prog shine~ if quest(12, 3, $n) == 3 if actorhasobjnum(101428) if hitprcnt($i) < 1 mpechoat $n Some quest info mpechoaround $n $N More of the same sayto $n Blah blah blah mpecho Words and words mpecho Maybe a sentence or two here sayto $n Blah blah blah sayto $n I'm a big bad meanie face...
by Argentia
Fri Sep 12, 2008 2:41 am
Forum: Area Building Discussion
Topic: Problems loading area
Replies: 5
Views: 4679

Re: Problems loading area

Heh heh, thanks for catching those little description errors, Enig and Nedylene! Oh the woes of copy and paste. :oops: Thanks guys!
by Argentia
Thu Sep 11, 2008 9:08 pm
Forum: Area Building Discussion
Topic: Problems loading area
Replies: 5
Views: 4679

Problems loading area

I am running into trouble when loading my area onto the testport. It tells me: Log: Forgotten Kingdoms ready on port 4500. Log: Jaenoic: alist add 1 Log: Reading in all pending areas... Log: [*****] FILE: ../pending/cloister.are LINE: 1603 Log: [*****] BUG: Slot_lookup: bad slot 88. Log: [*****] FIL...
by Argentia
Thu Sep 04, 2008 4:27 pm
Forum: Area Building Discussion
Topic: Usage of Saves
Replies: 4
Views: 4092

Re: Usage of Saves

So... Saves are in the game, just there's no way to force a saving throw? Should my prog stay the same then? Or is a save automatically attempted upon the mpaffect paralysis $n?
by Argentia
Thu Sep 04, 2008 1:20 pm
Forum: Area Building Discussion
Topic: Buy Prog - What have I done wrong?
Replies: 7
Views: 5431

Re: Buy Prog - What have I done wrong?

To what objects do i68 and i18503 correspond to?
by Argentia
Wed Sep 03, 2008 10:13 pm
Forum: Area Building Discussion
Topic: Usage of Saves
Replies: 4
Views: 4092

Usage of Saves

I coded a mob a while back before the saves were implemented. I used if less than conditions with stats to simulate saving throws. But now that saves are implemented obviously my ragtag method is obsolete. That said, I don't quite get what needs to replace what in my code to properly work the saves....
by Argentia
Thu Aug 31, 2006 2:30 pm
Forum: General Discussion
Topic: trade lag
Replies: 13
Views: 7568

That said.. no reference to his actually mining with his keg or backup backup keg in attendance
Err... Yeah... We weren't drinking in the mines... What kind of dwarf would do that?! *whistles innocently*
by Argentia
Thu Aug 24, 2006 2:35 pm
Forum: General Discussion
Topic: trade lag
Replies: 13
Views: 7568

I've roleplayed while mining before, several times with several different people. It's easy, you just don't hit mine seventy thousand times in a row... Instead hit it three or four times, put your smote in, cast a prayer or two, mine a few more times... It's not hard as it is. You *can* break up tho...
by Argentia
Thu Aug 24, 2006 2:31 pm
Forum: World
Topic: Paladins of Torm, Tyr, and Ilmater
Replies: 24
Views: 18326

For the Ilmateri, things with purple crocuses would be appropriate. For example, {F0}Armor embossed with a {50}purple crocus {F0}A cotton shirt stitched with a {50}crocus design {F0}A saddle blanket with velvet {50}crocuses The purple crocus is the symbol for FK's particuliar order of paladins, the ...
by Argentia
Sat Aug 19, 2006 4:45 pm
Forum: Events
Topic: [ROLEPLAY] Yurgh the healer, the ill priestess, and so on
Replies: 136
Views: 75315

If this last person does not respond can we still have the RP and send a log to said person? I know I wouldn't be offended if it was me. :D
by Argentia
Wed Aug 16, 2006 10:28 pm
Forum: World
Topic: Elementals and items with abilities
Replies: 12
Views: 8546

Races of Faerun doesn't say anything either way, but I thought it did...o_O Though I know that in Icewind Dale 2 tieflings received the ability to cast blindness once per day.
by Argentia
Wed Aug 16, 2006 7:42 pm
Forum: World
Topic: Elementals and items with abilities
Replies: 12
Views: 8546

Darkness or any similar spell isn't coded as far as I know, so tieflings might just have to do without.
Well, to my knowledge tieflings can innately cast blindness once per day, and the blindness spell is in the game.
by Argentia
Mon Aug 14, 2006 3:27 pm
Forum: World
Topic: Ghostwise Halfling Priest Alignments
Replies: 9
Views: 9305

The helpfile for druids states:
Only an elf, half-elf, forest gnome, centaur, ghostwise halfling, wemic,
earth genasi or human priest of True Neutral Alignment may become a druid.
So some information conflicted somewhere along the line.
by Argentia
Sun Aug 13, 2006 3:23 am
Forum: General Discussion
Topic: killmode/combatmode noheal
Replies: 11
Views: 6642

I think maybe she meant natural healing, as opposed to prayers/skills healing? If so, I think it's a good idea. I think the picture she's trying to paint is the common one where two people are engaged in a PKill on killmode spar, but the smotes and rounds take so long that the fighters naturally hea...
by Argentia
Fri Aug 11, 2006 2:07 am
Forum: Area Building Discussion
Topic: Appropriate mob classes
Replies: 4
Views: 3396

Hmm, then what would CLASS_NONE be, if you don't mind my asking?
by Argentia
Thu Aug 10, 2006 5:15 pm
Forum: Area Building Discussion
Topic: Appropriate mob classes
Replies: 4
Views: 3396

Appropriate mob classes

For random citizens/people of the realms who ICly would have no training as any normal class(warrior/rogue/wizard/cleric) what is an appropriate class to give them?

In a related question, what exactly is CLASS_NONE? Is that appropriate to use for such mobs?