I'd like to suggest:
Quests specifically designed in order to assist in raising skills
skill related tasks set in appropriate training areas, the reward being a small increase in skill.
skill quests
Re: skill quests
Agreed! Anyone who has tried to raise their climbing skill knows just how tedious this can be.Briek wrote:I'd like to suggest:
Quests specifically designed in order to assist in raising skills
skill related tasks set in appropriate training areas, the reward being a small increase in skill.
I put on my robe and wizard hat.
Re: skill quests
This is a brilliant idea!
Re: skill quests
How would this work practically? Is this something you can take a number of times, up to a particular skill level? Or only once?
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Gottschalk, Witchdoctah
Re: skill quests
This would work like current trade quests. If you already know fletching, for example, and you do the quest that teaches you 1 rank of fletching, successfully completing the quest will add 1 rank of fletching to your skill.
These quests, if implemented/designed/coded, should be limited to performing them once. Performing them again as a group, for example, should not increase your rank in it again. The idea behind this being that you already learned the "trick" to getting better at said skill. Performing that trick again and again won't/shouldn't give you an extra bonus.
I like this idea and think that in small doses, for skills that are otherwise super-difficult to increase and get better at, it would be a great addition to the current quests available in FK.
These quests, if implemented/designed/coded, should be limited to performing them once. Performing them again as a group, for example, should not increase your rank in it again. The idea behind this being that you already learned the "trick" to getting better at said skill. Performing that trick again and again won't/shouldn't give you an extra bonus.
I like this idea and think that in small doses, for skills that are otherwise super-difficult to increase and get better at, it would be a great addition to the current quests available in FK.
"He served, but found no pride in service. He fought, but took no joy in victory. He drank, to drown his pain in a sea of wine... ...It was hate that drove him. Though he committed many sins, he never sought forgiveness."
Re: skill quests
There are some little "easter egg" trainers available throughout the game already, but I have actually been in the process of two areas that include something like this now. That is a trainer in the sense with which you are familiar trades being taught, and an NPC available for practice of certain skills.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons