Port of Skulls to Waterdeep

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Orplar
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Port of Skulls to Waterdeep

Post by Orplar » Sat Jun 08, 2013 6:36 pm

Hey there,

Would it be possible to extend the tick times that the boat between waterdeep and SP stays in port in Waterdeep? I've bought passage a few times, the first, admittedly I was at work and missed getting off. The second, I had maybe 3-5 minutes rl? I ran to the bathroom, before hitting Waterdeep, and returned immediately to be back in SP. Just a few extra minutes of breathing room, so we dont have to be attached second by second for the boating trip?
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Kinni
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Re: Port of Skulls to Waterdeep

Post by Kinni » Sat Jun 08, 2013 7:30 pm

I like that this boat ride (unlike others) doesn't take forever. How about something different? Maybe the captain gives you an extra warning or two once you pull up to the port of Waterdeep? Maybe he even shoves you off if you linger too long, since the boat is supposed to be a one-way ticket?
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Re: Port of Skulls to Waterdeep

Post by Tortus » Sat Jun 08, 2013 8:46 pm

The idea is that it stays in port longer, not that the time of the voyage is extended.
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Re: Port of Skulls to Waterdeep

Post by Mele » Sat Jun 08, 2013 9:31 pm

A better thing would be if it forced you to move rooms off of it when it docked so it is still a nice shorter ride for players who have the time o be watching. :)
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Casamir
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Re: Port of Skulls to Waterdeep

Post by Casamir » Sat Jun 08, 2013 11:02 pm

Perhaps a delayed forced exit if you aren't there paying attention, where it kicks you overboard and you drift to the plains outside the city? To forestall the drow currently afk and chilling in the dockward.
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Orplar
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Re: Port of Skulls to Waterdeep

Post by Orplar » Sun Jun 09, 2013 12:21 am

The delayed force would be awesome. As it stands, a few 'last warning All ashore whos goin ashores' did sound, I just wasn't available to respond. I'd thought that at one point something like this was in place.
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Skullport to Waterdeep

Post by Rhangalas » Fri Jun 14, 2013 6:17 am

If I recall correctly, there was an mprog to shove players from the Shadowrider at one point, but it was causing minions/carts to be left behind when you were forced onto the dock.
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Re: Port of Skulls to Waterdeep

Post by Casamir » Sat Jun 15, 2013 7:41 am

Fixed with a forced group action to stand and then go east, maybe?
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
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