Hey there,
Would it be possible to extend the tick times that the boat between waterdeep and SP stays in port in Waterdeep? I've bought passage a few times, the first, admittedly I was at work and missed getting off. The second, I had maybe 3-5 minutes rl? I ran to the bathroom, before hitting Waterdeep, and returned immediately to be back in SP. Just a few extra minutes of breathing room, so we dont have to be attached second by second for the boating trip?
Port of Skulls to Waterdeep
Port of Skulls to Waterdeep
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Re: Port of Skulls to Waterdeep
I like that this boat ride (unlike others) doesn't take forever. How about something different? Maybe the captain gives you an extra warning or two once you pull up to the port of Waterdeep? Maybe he even shoves you off if you linger too long, since the boat is supposed to be a one-way ticket?
~ You cannot catch a Shadow.
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
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Re: Port of Skulls to Waterdeep
The idea is that it stays in port longer, not that the time of the voyage is extended.
Re: Port of Skulls to Waterdeep
A better thing would be if it forced you to move rooms off of it when it docked so it is still a nice shorter ride for players who have the time o be watching. :)
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- Casamir
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Re: Port of Skulls to Waterdeep
Perhaps a delayed forced exit if you aren't there paying attention, where it kicks you overboard and you drift to the plains outside the city? To forestall the drow currently afk and chilling in the dockward.
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
Re: Port of Skulls to Waterdeep
The delayed force would be awesome. As it stands, a few 'last warning All ashore whos goin ashores' did sound, I just wasn't available to respond. I'd thought that at one point something like this was in place.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
- Rhangalas
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Skullport to Waterdeep
If I recall correctly, there was an mprog to shove players from the Shadowrider at one point, but it was causing minions/carts to be left behind when you were forced onto the dock.
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- Louis C.K.
- Louis C.K.
- Casamir
- Sword Grand Master
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- Location: The Twilit Grottoes beneath Exham Priory
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Re: Port of Skulls to Waterdeep
Fixed with a forced group action to stand and then go east, maybe?
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."