Magical Door

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Isolrem
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Magical Door

Post by Isolrem » Wed Jun 29, 2005 4:37 pm

SYNTAX
Cast 'Magical Door' DIRECTION
Cast 'Magical Key'

Creates a Magical Door watch for abuse: the spell creates a door anywhere in doors between two rooms where there were none. Pickable, passable, but otherwise a magical key is required)

Magical Key What the caster of Create Door and other mages use, a companion spell
Chars: Aryvael et all.
Jadom
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Post by Jadom » Wed Jun 29, 2005 6:30 pm

Umm, I may be misinterpreting what you said, but I'm not sure if it would be possible to code this. The game does not recognize that if you go north, east, south to get from Point A to Point B, then theoretically Point B is directly east of Point A. (Setting aside for the moment that a game "room" can be anything from a broom closet to a grand hallway, making distance subjective.) Aside from cosmetically altering the gate spell and using a unique mob or a player , essentially it would have to be coded for the spell to recognize two different rooms and create an exit between them.
Isolrem
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Post by Isolrem » Thu Jun 30, 2005 5:28 pm

I believe the game creates a door on that exit in room A and a code-wise separate door on the coressponding exit in room B.
The main purpose of this spell is for mages to have a way to keep lone warriors at bay, as every other class has some way to get through (assuming clerics might get a Magic Key spell but not Magic Door)
Chars: Aryvael et all.
Jadom
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Post by Jadom » Fri Jul 01, 2005 10:50 pm

Ahh, okay, so you meant creating a door between two connected rooms without a door. I thought you meant creating a door in one room that opens out into a room in the other side of the area or something.
Telk
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Post by Telk » Thu May 04, 2006 3:50 am

I'm not sure if this spell was meant to be implemented as a transportation spell, but more as a magical door that acts as a barrier between two rooms. Basically, making a door between two rooms when there wasn't one before. Maybe have the door disappear when the spell's duration is over? I could see it useful for a wizard using it to buy some time, either to cast a teleportation spell, or prepare, etc.

I think this door should also be able to be dispelled, being that it is magical, and that it should be an illusory spell.
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Post by Levine » Thu May 04, 2006 5:50 am

Two questions..

1. How would you know that two rooms are connected, and if they're connected, why wouldn't there be a door to connect the two rooms already?

2. How would you know there're TWO rooms, instead of just one, since you would be in the one you know exists, and there isn't any door to connect the room you're in to the other room?

-gissy :D
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Zach

Post by Zach » Thu May 04, 2006 5:54 am

i'm not quite sure about the need for this spell... why would one need a door to a room? If there is a room in FK... there is a way to get in it...
just confuses me thats all
Telk
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Post by Telk » Thu May 04, 2006 11:53 pm

I think I'm being a little misunderstood, not a door as in an entrance, a door as in a barrier that can be locked, unlocked, opened, closed, bashed, etc. Think, a mage being chased by a fighter, he casts a spell and instantly a door appears, with the mage behind it, effectively allowing the mage to make a get away, or prepare. This spell could only be used indoors, and of course PC's would have to use it responsibly, only in ways that would be ICly possible.
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Post by Zach » Fri May 05, 2006 6:12 am

ohhh... like a magical box... but... 1/6 of a box... so....an invisible wall? ... but why would one need a key? or a door that would open/close... or have it bashed... that would render it pointless... if the caster created it... they could get rid of it... and if so... do we have a tangle spell that does the same?
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Duranamir
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Post by Duranamir » Fri May 05, 2006 9:25 am

What might be even better is the various "Wall of " spells like wall of fire, wall of cold, wall of iron, wall of stone and wall of force. These could all have different effects and different counters. i.e. You can cross wall of fire & cold it just hurts, you could bash wall of stone/iron down and wall of force would need dispel magic to bring it down. All of these should only work indoors and have relativley short durations to act as a detterent to pursuit or a temporary safe place. Otherwise someone could render an area unreachable for quite long periods.

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Zach

Post by Zach » Fri May 05, 2006 4:39 pm

Now wall of... would be nice... I like that idea and could see that better. A wall of ice would not be able to be passed... but a wall of cold would.... ice could be bashed with min dmg... while steel, crystal and others would cause more dmg to be bashed... or something
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