Divination Spells
Divination Spells
I have a question, is there anyway to get a list of all the divination spells in the game, I would like to see what spells are for offer.
I have found this website quite usefull
http://www.d20srd.org/indexes/spells.htm
If I was not mistaken... most of our spells are on here... compleat with components, level and such
http://www.d20srd.org/indexes/spells.htm
If I was not mistaken... most of our spells are on here... compleat with components, level and such
Take this list and compare it to the list on FK under the "spells" command. I'm pretty certain there are many less in FK than in the SRD because a lot of these spells are DM heavy.
* Analyze Dweomer Reveals magical aspects of subject.
* Arcane Eye Invisible floating eye moves 30 ft./round.
* Arcane Sight, Greater As Arcane Sight, but also reveals magic effects on creatures and objects.
* Arcane Sight Magical auras become visible to you.
* Augury Learns whether an action will be good or bad.
* Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
* Commune Deity answers one yes-or-no question/level.
* Commune With Nature Learn about terrain for 1 mile/level.
* Comprehend Languages You understand all spoken and written languages.
* Contact Other Plane Lets you ask question of extraplanar entity.
* Detect Animals Or Plants
* Detect Chaos Reveals creatures, spells, or objects with Chaotic alignment.
* Detect Evil Reveals creatures, spells, or objects with Evil alignment.
* Detect Good Reveals creatures, spells, or objects with Good alignment.
* Detect Law Reveals creatures, spells, or objects with Lawful alignment.
* Detect Magic Detects spells and magic items within 60 ft.
* Detect Poison Detects poison in one creature or object.
* Detect Scrying Alerts you of magical eavesdropping.
* Detect Secret Doors Reveals hidden doors within 60 ft.
* Detect Snares And Pits Reveals natural or primitive traps.
* Detect Thoughts Allows "listening" to surface thoughts.
* Detect Undead Reveals undead within 60 ft.
* Discern Lies Reveals deliberate falsehoods.
* Discern Location Reveals exact location of creature or object.
* Divination Provides useful advice for specific proposed actions.
* Find The Path Shows most direct way to a location.
* Find Traps Notice traps as a rogue does.
* Foresight "Sixth sense" warns of impending danger.
* Guidance +1 on one attack roll, saving throw, or skill check.
* Identify Determines properties of magic item.
* Know Direction You discern north.
* Legend Lore Lets you learn tales about a person, place, or thing.
* Locate Creature Indicates direction to familiar creature.
* Locate Object Senses direction toward object (specific or type).
* Moment Of Prescience You gain insight bonus on single attack roll, check, or save.
* Prying Eyes, Greater As Prying Eyes, but eyes have True Seeing.
* Prying Eyes 1d4 +1/level floating eyes scout for you.
* Read Magic Read scrolls and spellbooks.
* Scrying, Greater As Scrying, but faster and longer.
* Scrying Spies on subject from a distance.
* See Invisibility Reveals invisible creatures or objects.
* Speak With Animals You can communicate with animals.
* Speak With Plants You can talk to normal plants and plant creatures.
* Status Monitors condition, position of allies.
* Stone Tell Talk to natural or worked stone.
* Telepathic Bond Link lets allies communicate.
* Tongues Speak any language.
* True Seeing Lets you see all things as they really are.
* True Strike +20 on your next attack roll.
* Vision As Legend Lore, but quicker and strenuous.
I got bored of highlighting
* Analyze Dweomer Reveals magical aspects of subject.
* Arcane Eye Invisible floating eye moves 30 ft./round.
* Arcane Sight, Greater As Arcane Sight, but also reveals magic effects on creatures and objects.
* Arcane Sight Magical auras become visible to you.
* Augury Learns whether an action will be good or bad.
* Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
* Commune Deity answers one yes-or-no question/level.
* Commune With Nature Learn about terrain for 1 mile/level.
* Comprehend Languages You understand all spoken and written languages.
* Contact Other Plane Lets you ask question of extraplanar entity.
* Detect Animals Or Plants
* Detect Chaos Reveals creatures, spells, or objects with Chaotic alignment.
* Detect Evil Reveals creatures, spells, or objects with Evil alignment.
* Detect Good Reveals creatures, spells, or objects with Good alignment.
* Detect Law Reveals creatures, spells, or objects with Lawful alignment.
* Detect Magic Detects spells and magic items within 60 ft.
* Detect Poison Detects poison in one creature or object.
* Detect Scrying Alerts you of magical eavesdropping.
* Detect Secret Doors Reveals hidden doors within 60 ft.
* Detect Snares And Pits Reveals natural or primitive traps.
* Detect Thoughts Allows "listening" to surface thoughts.
* Detect Undead Reveals undead within 60 ft.
* Discern Lies Reveals deliberate falsehoods.
* Discern Location Reveals exact location of creature or object.
* Divination Provides useful advice for specific proposed actions.
* Find The Path Shows most direct way to a location.
* Find Traps Notice traps as a rogue does.
* Foresight "Sixth sense" warns of impending danger.
* Guidance +1 on one attack roll, saving throw, or skill check.
* Identify Determines properties of magic item.
* Know Direction You discern north.
* Legend Lore Lets you learn tales about a person, place, or thing.
* Locate Creature Indicates direction to familiar creature.
* Locate Object Senses direction toward object (specific or type).
* Moment Of Prescience You gain insight bonus on single attack roll, check, or save.
* Prying Eyes, Greater As Prying Eyes, but eyes have True Seeing.
* Prying Eyes 1d4 +1/level floating eyes scout for you.
* Read Magic Read scrolls and spellbooks.
* Scrying, Greater As Scrying, but faster and longer.
* Scrying Spies on subject from a distance.
* See Invisibility Reveals invisible creatures or objects.
* Speak With Animals You can communicate with animals.
* Speak With Plants You can talk to normal plants and plant creatures.
* Status Monitors condition, position of allies.
* Stone Tell Talk to natural or worked stone.
* Telepathic Bond Link lets allies communicate.
* Tongues Speak any language.
* True Seeing Lets you see all things as they really are.
* True Strike +20 on your next attack roll.
* Vision As Legend Lore, but quicker and strenuous.
I got bored of highlighting