I have introduced several folks to the MUD (Hi Sis! Hi Friends!), but do not RP much with of any of them, as much as I might like to, mostly because of my odd schedule and limited chances to play. I certainly don't have "regulars" that I RP with, and I try not to learn of people's alts: echoing what others have said, I don't want to know! My spouse dislikes RP and so I truly play, OOC, as a loner. There are times when (like when my hard drive crashed and I lost tons of quest info) that's truly frustrating, but for the most part, I like it.
In fact, I don't like it when I log, and suddenly people seek me out...it's been the biggest drawback to the otherwise fun RP of joining the Watch. (Well, that and the endless reports one has to file...but saluting and trying to talk people into behaving properly, that's fun, especially with chaotics!) I enjoy meeting new people, especially truly new players, and grow frustrated when the tells come so fast and furious that I can't meet the new people in the square; its rare that I have time enough to do so as it is. So it comes as something of a surprise to me that others would *choose* to hang out with those they know, rather than meet new folks. But hey, I'm an odd duck: I know that already, you probably do too.
Using Kelemvor's terminology, I think that both "cliques" and "pairs" certainly exist, and some of them exhibit some of the negative traits ascribed to them in this discussion. But I also agree that each can be nifty, provided they aren't moved to exclusivity or slide down the other slippery slopes; in a word, the negative traits can be avoided. I mean, for example, if you can avoid sharing info between your *own* alts, you should be capable of doing the same between members of your pair or clique. So what it all boils down to is that just as having an alt (I don't, at least not yet) opens a whole new realm of possible badness, which you have to avoid (or you shouldn't create an alt!), so too does forming or having OOC relationships with other players. If you do the things Kelemvor listed, it's bad. You have more ways to get in trouble if you have OOC connections to other players. It's your job to be cognizant of that, and avoid them; and I think many people do. But not all, of course.
It can be hard to know when you are using your OOC relationships for good, or ill. If you have this great expedition all set, but desperately need a theif, and none you know are logged in...you can either disband the party and say "oh well," or you can IM your friend and viola, the expedition can proceed. Is that OK? I'm not sure I know. Maybe there really isn't a theif logged in at all...then again, maybe that shadowy stranger in the square IS a theif, and really keen to get in on some RP! If you HAD to go looking for someone, you would find them, and that would be a far better situation, to my eyes, than IMing in your friend. (Then again, maybe this theif turns out to exaggerate his skills, and be a liability for the party, or a real pain to RP with; then the expedition is worse than disbanded, it's ruined...yeah, I understand why people stick with the people they know! Part of keeping people willing to give newcomers a chance is to recruit *good* new players to the MUD!)
So, to answer Lord Death's questions to us for myself:
No - they are very real - I think every one you mentioned does actually occur.Am I imagining these pitfalls?
No, but it's not that simple. Because there *is* an OOC reality behind the MUD, it can cause a lot of OOC frustration, and even IC unreality (there's not a theif/priest of garl/ etc. to be found in the realms right now...) to studiously *avoid* taking advantage of off-game partnerships and friendships. Like any tool, they can be used appropriately, or inappropriately...and like a wrench or a hammer, it can even be hard to know if a use is appropriate until after you've done it. (Was it a good idea to try to fix my car? Not if I make it worse... Was it a good idea to IM my friend who has a theif? Not if we later learn that one was sitting in the square, lonely.)Is it fine for off-game partnerships to dictate play? Is it okay to ignore IC reality in favour of them?
Let me conclude with two words of hope:
1) The more people your PC gets to know IC, the less most of these problems are likely to arise. Meet people! Greet people! Even if its by intimidation (Hi Grafgur! Hi Blue!), get your name out there. Interact! That's what leads to fun RP!
2) You *can* be a loner and get pulled into major RP's. Like I said, I am a OOC loner, and a relative noob. If you play actively, thoughtfully, and have a little bit of luck, it'll happen. It might even be the result of Immly intervention: they watch us RP far more than you probably think! (I only know this because of all the recent code updates, and all the...um...extra people that materialize out of the shadows afterward. Hey, I'm OOC observant!)
I hope that people appreciate the magic of FK enough to want to share it with new players, even if some of them don't turn out to be FK material. Something this fun is too good to greedily keep to yourself, or even your immediate circle. At least, it certainly has been for me. (Though some of the folks I've told curse me for getting them hooked!)