[TRADESKILL] Craft musical Instrument
- Alvirin
- Sword Grand Master
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[TRADESKILL] Craft musical Instrument
This tradeskill ,exclusive to bards, allows you to build different musical instruments.
why would this exclusive to bards? There are several characters that rp being musically inclined, but just did not take after it as a career.
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- Sword Grand Master
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I second the suggestion that instrument-making be part of woodworking (and lapidary, for metal instruments!). I think these trades would be well-suited to the task and it'd be neat to open them up to some more variety.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
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- Sword Grand Master
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- Joined: Wed Feb 01, 2006 6:51 pm
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Ooh. I had regular instruments in mind-- but the opportunity for a magically-inclined individual, or a craftsman with the help of said magically-inclined individual, to create magical instruments would, I think, be an interesting addition-- though it would have to be well-controlled, I'm sure, as it would be about on par power-wise with brewing and scribing.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
Hmm, there's a thought.
Imbuned instruments that can cast certain spells. Could hardcode them like wands to reduce problems in that department. Instrument users are used to smote/emote usage anyways for when they preform...or should be. Set up a few charges per instrument before it is broken, limit them to spells a bard can use, and of course number of charges and possible spells to imbuned increase with skill and bingo...shiny new trade.
A bit of work, but an interesting idea.
Imbuned instruments that can cast certain spells. Could hardcode them like wands to reduce problems in that department. Instrument users are used to smote/emote usage anyways for when they preform...or should be. Set up a few charges per instrument before it is broken, limit them to spells a bard can use, and of course number of charges and possible spells to imbuned increase with skill and bingo...shiny new trade.
A bit of work, but an interesting idea.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
- Alvirin
- Sword Grand Master
- Posts: 255
- Joined: Mon Jun 04, 2007 7:20 pm
- Location: Streets of Waterdeep / On the road
Actually in D&D magical instruments are created by wizards and require the craft magical wonder since they behave in a way very different from wands or staves.
What I wouldn't like to see is something that bards aren't able to do (although it could benefit them), bards are able to use wands but they aren't able to create them, so if they really need something that works like a wand they must ask a wizard a wand.
What I'm asking is about basic musical instruments that give some bonuses related to bardic music.
What I wouldn't like to see is something that bards aren't able to do (although it could benefit them), bards are able to use wands but they aren't able to create them, so if they really need something that works like a wand they must ask a wizard a wand.
What I'm asking is about basic musical instruments that give some bonuses related to bardic music.
OOS: Did you know that Angus Young made his first guitar out of a banjo?
And I second the notion... if the notion is making the skill of instumental-creatingship possible. I don't know if magical instruments would work ( Star Power perhaps ) but I think the ability to create instruments would be a nice addition to the game.
And I second the notion... if the notion is making the skill of instumental-creatingship possible. I don't know if magical instruments would work ( Star Power perhaps ) but I think the ability to create instruments would be a nice addition to the game.
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Jys/rak: Jys = Hard, steel, unyielding, /rak = Chaos, storm, tempest
Jys/rak: Jys = Hard, steel, unyielding, /rak = Chaos, storm, tempest