Well I tried to do a search to find some answers, but with no luck so here's a couple a questions I hope someone can answer.
I noticed with magic missile that as I get better with it, I cast more missiles *YEAH*
This got me to thinking- Do all damage spells do more damage as you get better at casting them?
And, what happens to non-damage spells, such as detect magic or armor? Do they improve as you get better casting them? Does the duration they stay on you increase?
Thanks
Aesin
Spells, level, and effect?
- Sairaven
- Sword Master
- Posts: 196
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Many of your damage spells do increase as you level. Magic missile gives you more missiles (1d4+1 damage per missile in the Player's Handbook), while other spells like fireball and lightning bolt and what have you raise the number of dice you throw.
Fireball, for instance, is 1d6 per caster level (max of 10d6, I believe).
Your non-damaging spells, however, tend to see an increase in duration or effectiveness as you level.
Fireball, for instance, is 1d6 per caster level (max of 10d6, I believe).
Your non-damaging spells, however, tend to see an increase in duration or effectiveness as you level.
Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?"
~Despair.com
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Sairaven - Dusk Echo of Helm
Quey - The Broken Blade
Vagan Silversword, Warwizard
~Despair.com
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Sairaven - Dusk Echo of Helm
Quey - The Broken Blade
Vagan Silversword, Warwizard