On this mud we use keys .. ALOT of keys. Unfortunately not all of them are loaded and given on quests and many of them you need to kill a certain mobile who is given the key as a reset. AKA it is in his inventory and NOT loaded on death due to certain qbits. This is fine and dandy and worked well until player storerooms became available. From how I can see the storerooms load before the mobiles do in a reset and if they key (or item) has a limit as to how many can be in game the key will not load on the mobile in question.
So please, please ... remove the keys from your storerooms. They do not take up alot of space, they are not heavy and most are attainable again easily.
Keys, player storerooms and you
Actually, some keys can be very heavy.
What I would really suggest is that people put those items they feel (especially keys) are misweighted into the thread.
http://www.gallwey.com/fk/board/viewtopic.php?t=7209
What I would really suggest is that people put those items they feel (especially keys) are misweighted into the thread.
http://www.gallwey.com/fk/board/viewtopic.php?t=7209
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Jaenoic
- Sword Grand Master
- Posts: 669
- Joined: Wed Jun 27, 2007 3:33 pm
- Location: Orphanage of St Jasper, Waterdeep
I must admit I am guilty of keeping a few keys in my character's storeroom. I was not aware that keys were so limited on how many can be in the game at one time!
But regardless of storerooms, I would imagine this is a problem no matter where the key is, whether in a storeroom, on a mount, or in a bag being carried by a character. Regardless of where the key is, it counts toward the max # allowed in game.
But regardless of storerooms, I would imagine this is a problem no matter where the key is, whether in a storeroom, on a mount, or in a bag being carried by a character. Regardless of where the key is, it counts toward the max # allowed in game.
While this is true, the other cases only count against the number in game if that PC is logged in. Keys in storerooms count whether the PC is logged in or not, and some storerooms belong to PCs that haven't played in years.Jaenoic wrote:But regardless of storerooms, I would imagine this is a problem no matter where the key is, whether in a storeroom, on a mount, or in a bag being carried by a character.
- Kelemvor
- Sword Grand Master
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- Joined: Mon Apr 11, 2005 6:14 pm
- Location: The Fugue Plain within the Crystal Spire
If you e-mail the builders address with a description of the key and/or its location/nature they can look at increasing the number allowable in game or perhaps adding a program which causes the key to break after a period of time.
I'm assuming that the ones which cause the most problems will be the purple key, the steel key and the red steel key which load on mobs but not if someone is carrying or storing the key.
I'm assuming that the ones which cause the most problems will be the purple key, the steel key and the red steel key which load on mobs but not if someone is carrying or storing the key.
...never send to know for whom the bell tolls,
it tolls for thee.
it tolls for thee.