[SKILLS] Knowledge

For the discussion of general topics about the game.
Post Reply
Vibius
Sword Grand Master
Sword Grand Master
Posts: 433
Joined: Mon Nov 12, 2007 12:35 pm
Location: Waterdeep

[SKILLS] Knowledge

Post by Vibius » Sat Dec 15, 2007 1:29 pm

This is my suggestion to make skills a bit more useful than they are currently .
Upon achieving journeyman level on them you would get a one-time bonus
to the following skills.

-Knowledge Arcana: +2 Bonus to Spellcraft.
-Knowledge Geography: +2 Bonus to Track.
-Knowledge Religion: +2 Bonus to Turn Undead
-Knowledge History: +2 Bonus to Identify
-Knowledge Planes: +2 Bonus to Shadow Walk, Astral Walk, Gate.
-Knowledge Nature: +2 Bonus to Control Weather, Shapechange.
User avatar
Leohand
Sword Grand Master
Sword Grand Master
Posts: 367
Joined: Tue Aug 29, 2006 11:36 pm
Contact:

Post by Leohand » Sat Dec 15, 2007 6:18 pm

I might take it a step further and add 'Bardic Knowledge' This would be, of course, for bards only. And Bardic knowledge would only reach GM is all those other knowledges are GM. Hense, near impossible. But as the bard increases in Bardic Knowledge, he or she would get a slight bonus to casting. Or perhaps a bonus to charisma? Like plus one charisma at apprentice, and another plus one at GM? That would be interesting. And, those levels would be hard to get, so that might make it useful. Anyway, it's just a thought.
Windows 95: n.
32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor, written by a 2 bit company, that can't stand 1 bit of competition.
Post Reply