Enhanced Weather

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Vibius
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Enhanced Weather

Post by Vibius » Wed Jan 30, 2008 3:21 pm

I was thinking that it would be interesting if the weather could have a more direct effect upon characters.

A simple example would be that if it's snowing or raining the characters would need to spend more movement points to move or spellcasters be forced to make concentration checks if casting when hailing.
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Post by Lerytha » Wed Jan 30, 2008 5:05 pm

I like that idea. :)

And although on the surface, it is very detrimental to casters (with concentration checks), it makes the 'control weather' spell more useful. So, I fully agree!
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Laitaine
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Post by Laitaine » Wed Jan 30, 2008 5:20 pm

Sounds like a good idea - though I'm wondering if there would have to be certain exemptions? I'm thinking in particular Talos' Stormlords, but also Umberlants perhaps?
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Post by Kelemvor » Wed Jan 30, 2008 5:51 pm

Bonuses to spells dependent upon the weather.

Penalties to track in bad weather/bonuses to pathfinding in good weather.

Bonuses to hiding and sneaking in poor visibility weather.
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Laitaine
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Post by Laitaine » Wed Jan 30, 2008 5:56 pm

This page talks about Stormlords, but interestingly it notes the effects of bad weather under the class features heading. Might be useful if this idea is taken forward?
The pen is mightier than the sword if the sword is very short, and the pen is very sharp.
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Larethiel
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Post by Larethiel » Wed Jan 30, 2008 6:39 pm

Something that makes people not just stand around in a blizzard, chatting as if the sun was shining brightly :)
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
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Post by Selveem » Wed Jan 30, 2008 6:53 pm

Laitaine wrote:Sounds like a good idea - though I'm wondering if there would have to be certain exemptions? I'm thinking in particular Talos' Stormlords, but also Umberlants perhaps?
Hm, if that is taken into consideration, that would be really cool.. But Stormlords are a prestige and since FK doesn't have them, I don't know if it's likely. :/
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Laitaine
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Post by Laitaine » Wed Jan 30, 2008 7:01 pm

True, but priests of Talos do get Stormshield in D&D. ^_^
The pen is mightier than the sword if the sword is very short, and the pen is very sharp.
~Terry Pratchett

I think of Cyric as the Helm of the bad-guys.
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Vibius
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Post by Vibius » Thu Jan 31, 2008 4:58 pm

Also flying no matter if with a mount or by magic means when the weather is really dangerous (blizzards and such) should be dangerous, that would encourage to not be so dependent of flying mounts/flying spells.
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Post by Selveem » Thu Jan 31, 2008 5:23 pm

Vibius wrote:Also flying no matter if with a mount or by magic means when the weather is really dangerous (blizzards and such) should be dangerous, that would encourage to not be so dependent of flying mounts/flying spells.
I feel it is important to mention at this time that beneath all that armor Selveem has a very thick layer of rubber for when he's granted a flight spell? ;) *ducks*
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Grafghur
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Post by Grafghur » Thu Jan 31, 2008 5:23 pm

Great idea!

We can maybe get the same % of slipping and falling as we do when we walk over dung while it's snowing?
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Post by Vibius » Thu Jan 31, 2008 5:29 pm

Impacting against the ground when flying should be more dangerous than slipping over a pile manure, also if flying and strong wind blows you might have a chance of moving to another tile but not the one you did choose.

ie: you type north and you fail the check, then you move to a random tile but north.
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Post by Selveem » Thu Jan 31, 2008 5:32 pm

I personally would love more snowball fights. :P

Snowballs should be ranged weapons that don't deal damage.

That would be an awesome winter event!
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Larethiel
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Post by Larethiel » Thu Jan 31, 2008 6:02 pm

An echo of getting wet when standing in the rain would be nice :)
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
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Grafghur
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Post by Grafghur » Thu Jan 31, 2008 6:11 pm

Vibius wrote:Impacting against the ground when flying should be more dangerous than slipping over a pile manure, also if flying and strong wind blows you might have a chance of moving to another tile but not the one you did choose.
I should have clarified, the slipping had nothing to do with the flying. What you suggest is a good idea. I was applying the slipping % to walking on snow, especially the roads that can get iced over.
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Tobias
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Post by Tobias » Thu Jan 31, 2008 6:40 pm

Impacting against the ground when flying should be more dangerous than slipping over a pile manure, also if flying and strong wind blows you might have a chance of moving to another tile but not the one you did choose.

ie: you type north and you fail the check, then you move to a random tile but north.

I couldn't see this in the world map though since each block is like 30 miles..unless its one big ole tornado.

But if you are flying and fall off..you take like 50% more damage. I think that gives lee way though for those who would fly really high or really low though.

But I like the idea's so far! >.>
I am but a tree te da lee lee
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Larethiel
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Post by Larethiel » Thu Jan 31, 2008 6:46 pm

Chance for slipping could be dexterity-based :)
Weit in der Champagne im Mittsommergrün,
dort, wo zwischen Grabkreuzen Mohnblumen blühn,
da flüstern die Gräser und wiegen sich leicht
im Wind, der sanft über das Gräberfeld streicht.
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Post by Selveem » Thu Jan 31, 2008 6:50 pm

I think the percent should be really low anyhow.

First, it's very annoying when it happens often. I remember when the dung thing first came out. You couldn't walk past it without slipping! Almost never did you succeed in avoiding the poo.

Second, it's more humorous if it _isn't_ expected. I mean, imagine Gwain slipping. He'd break a hip!
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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