Allowed Race/Class Combinations Helpfile
- Raona
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Allowed Race/Class Combinations Helpfile
Peverell helpfully pointed out that we do not have a current listing of what races are allowed to choose what classes. Time to fix that, i.e., to update 'help races allowed'! Let's start with a list of the races...am I missing anything? (Note that some of these are not yet fully implemented!)
Human
Dwarf
Elf
Halfling
Half-Elf
Orc (Grey, Mountain)
Drow
Halfdrow
Gnome
Aasimar
Fey'ri
Genasi
Tanarukk
Tiefling
Aarakocra
Centaur
Bugbear
Goblin
Hobgoblin
Lizardfolk
Wemic
Yuan-ti
Human
Dwarf
Elf
Halfling
Half-Elf
Orc (Grey, Mountain)
Drow
Halfdrow
Gnome
Aasimar
Fey'ri
Genasi
Tanarukk
Tiefling
Aarakocra
Centaur
Bugbear
Goblin
Hobgoblin
Lizardfolk
Wemic
Yuan-ti
- Jaenoic
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Re: Allowed Race/Class Combinations Helpfile
There are subsets of some, if you want to include them. Specifically,
Elf > Wild, Wood, Moon, Sun
Dwarf > Shield, Gold, Gray(Duergar)
Gnome > Forest, Deep, Rock
Halfling > Ghostwise, Strongheart, Lightfoot
Off the top of my head I can't say which are and aren't in game.
Elf > Wild, Wood, Moon, Sun
Dwarf > Shield, Gold, Gray(Duergar)
Gnome > Forest, Deep, Rock
Halfling > Ghostwise, Strongheart, Lightfoot
Off the top of my head I can't say which are and aren't in game.
Re: Allowed Race/Class Combinations Helpfile
I don't know if you have to bother with the races that have yet to be introduced to the game. I would potentially wait until they are put in as playable options and just focus on those that are currently playable.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
- Japcil
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Re: Allowed Race/Class Combinations Helpfile
I am interested to see how it all looks in one helpfile to be honest. With all these races it may be best to create an image and place it on the website and link it to the file in game.
Re: Allowed Race/Class Combinations Helpfile
As so long as the races that are not availible are clearly marked as "Not availble" it should be fine to do everything. I know it's annoying staring a list of things you can't play personally. But maybe a comming soon marker would be good.
And I'd LOVE picture links. That way I know damn well what I'm getting int and I'm not just another pretty orc.
And I'd LOVE picture links. That way I know damn well what I'm getting int and I'm not just another pretty orc.
Confusion heard his voice, and wild uproar Stood ruled, stood vast infinitude confined;
Till at his second bidding darkness fled, Light shone, and order from disorder sprung.
--John Milton
Till at his second bidding darkness fled, Light shone, and order from disorder sprung.
--John Milton
Re: Allowed Race/Class Combinations Helpfile
I agree - the current table (http://www.gallwey.com/fk/help.php?keyw ... earch=true) is rather confusing and would probably work better as a nicely laid-out graphicJapcil wrote:I am interested to see how it all looks in one helpfile to be honest. With all these races it may be best to create an image and place it on the website and link it to the file in game.
Maybe the currently unplayable races should get a row on the table, but with a "Coming Soon!" banner, rather than class information. Unless it's already decided what classes will be open to them, in which case it could be useful to include them and allow people to plan ahead/start hoarding kismet But, hmm, might be best to just concentrate on what is possible right now.
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http://i39.tinypic.com/28hin4n.jpg
Re: Allowed Race/Class Combinations Helpfile
The one thing that's always annoyed me about the races helpfiles is that none of them (that I've seen) have the kismet requirements for them. I think it's important to keep our players informed rather than possibly waste their time creating a test character to see if they even _can_ create the race/class/alignment in question.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Allowed Race/Class Combinations Helpfile
I would love you, Japcil.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Raona
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Re: Allowed Race/Class Combinations Helpfile
Excellent suggestions, all!
Here's a rough sketch of what I've got right now...thanks to everyone for the input, please give me more! Either info to put into the table, or corrections, or more (great!) suggestions on formatting and the like. Thanks!
http://www.rrts.us/fk/Races%20and%20Classes%20Table.pdf
Note: I guessed about "In development" vs. "Coming soon," so those of you licking your chops to make aquatic elves and Yuan-ti - don't get your hopes up!
Here's a rough sketch of what I've got right now...thanks to everyone for the input, please give me more! Either info to put into the table, or corrections, or more (great!) suggestions on formatting and the like. Thanks!
http://www.rrts.us/fk/Races%20and%20Classes%20Table.pdf
Note: I guessed about "In development" vs. "Coming soon," so those of you licking your chops to make aquatic elves and Yuan-ti - don't get your hopes up!
Re: Allowed Race/Class Combinations Helpfile
That's looking really good so far! I'm especially liking the kismet-at-a-glance!
At Home With the Goldfarbs:
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Re: Allowed Race/Class Combinations Helpfile
Looking good - but I dispute the 'evil only' under necromancer. While the only existing guild currently in game would certainly not be suitable for goodlies, neutrals can swing it. Plus, good necromancers could apply for guilding.
Truth is beautiful, without doubt; but so are lies.
~Ralph Waldo Emerson
~Ralph Waldo Emerson
Re: Allowed Race/Class Combinations Helpfile
Looks very very nice
One point Orogs are not currently in Game.
And if you want any input on what classes a Drow can become let me know.
Duranamir
One point Orogs are not currently in Game.
And if you want any input on what classes a Drow can become let me know.
Duranamir
Re: Allowed Race/Class Combinations Helpfile
They would have to build a goodly necromancer's guild, I don't think you can simply apply (unless of course you were evil, joined, and then went good). I think anything that doesn't have area support shouldn't be included in the help file and when it gets area support, it could be added. That way people can look at the help file and create their character without having to do all of that only to find out that the choice they wanted isn't possible because it isn't in the game yet.Layna wrote:Looking good - but I dispute the 'evil only' under necromancer. While the only existing guild currently in game would certainly not be suitable for goodlies, neutrals can swing it. Plus, good necromancers could apply for guilding.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Re: Allowed Race/Class Combinations Helpfile
Fine - but it still isn't evil only. I've seen a good aligned necromancer in game before, and I play a neutral one
Truth is beautiful, without doubt; but so are lies.
~Ralph Waldo Emerson
~Ralph Waldo Emerson
- Raona
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Re: Allowed Race/Class Combinations Helpfile
These are just the sort of things I'm hoping for feedback on - also lists of what classes are open to what races. I'll make the changes reflected in the comments above, please keep them coming...and thanks!
Latest version is online at
http://www.rrts.us/fk/Races%20and%20Classes%20Table.pdf
Latest version is online at
http://www.rrts.us/fk/Races%20and%20Classes%20Table.pdf
- Jaenoic
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Re: Allowed Race/Class Combinations Helpfile
To my knowledge here are a few race-class restrictions:
Fighter: every race
Ranger: human, elf, halfelf, genasi(?), aasimar(?), centaur, wemic
Faithed Priest: every race
Thief: every race
Druids: human, elf, halfelf, and earth genasi
The wizard schools are where it gets tricky. I'm not sure myself on them.
Fighter: every race
Ranger: human, elf, halfelf, genasi(?), aasimar(?), centaur, wemic
Faithed Priest: every race
Thief: every race
Druids: human, elf, halfelf, and earth genasi
The wizard schools are where it gets tricky. I'm not sure myself on them.
Re: Allowed Race/Class Combinations Helpfile
Now I have been off and on for a while so I might not be up to date with all of this. Ill put a question mark beside the ones I am more unsure of than others.
The only reason many of these restrictions are here are because of lack of area support.
Wizards and Races:
Illusionists are restricted to gnomes.
Orcs, Dwarves, and Halflings cannot specialize?
Wizards and Alignments:
Invokers cannot be evil.
Necromancers cannot be good.
Illusionists cannot be evil (as well as must be a gnome)?
Druids and Races:
Druids must be an elf, halfelf, forest gnome, centaur, ghostwise halfling, wemic, earth genasi (which is weird), or human.
Druids and Alignments:
NG, LN, TN, CN, NE
Edit:
Oh wait, is this even about alignments? O.o
The only reason many of these restrictions are here are because of lack of area support.
Wizards and Races:
Illusionists are restricted to gnomes.
Orcs, Dwarves, and Halflings cannot specialize?
Wizards and Alignments:
Invokers cannot be evil.
Necromancers cannot be good.
Illusionists cannot be evil (as well as must be a gnome)?
Druids and Races:
Druids must be an elf, halfelf, forest gnome, centaur, ghostwise halfling, wemic, earth genasi (which is weird), or human.
Druids and Alignments:
NG, LN, TN, CN, NE
Edit:
Oh wait, is this even about alignments? O.o
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
- Raona
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Re: Allowed Race/Class Combinations Helpfile
Let's go for the whole ball of wax - our objective here is to provide solid guidance to anyone hoping to make a character, such that they don't end up planning to go down a path that is actually closed to them.Glim wrote:Oh wait, is this even about alignments? O.o
I've updated with the information provided above - thanks, and keep it coming!
http://www.rrts.us/fk/Races%20and%20Classes%20Table.pdf
Re: Allowed Race/Class Combinations Helpfile
The transmuter's guild is currently not open to evils AFAIK.
Truth is beautiful, without doubt; but so are lies.
~Ralph Waldo Emerson
~Ralph Waldo Emerson