[CONFIG] -/+ scalp

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Skeas
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[CONFIG] -/+ scalp

Post by Skeas » Sun Mar 29, 2009 1:54 am

Just an option to decide whether or not we want our characters to be vicious, apparently uncivilized scalping machines as opposed to people with hearts and respect for their enemies ;D
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Re: [CONFIG] -/+ scalp

Post by Harroghty » Sun Mar 29, 2009 4:13 am

I understand your issue with this but the problem is that it is (ostensibly) not a hard code issue that could be modified by only a flag on the PC of "yes" or "no". The scalping of bandits most likely (I have not ever seen those mobile programs) occurs as a function of a death program. When the mobile dies it gives its killer ($n) the scalp automatically. If you wanted to change this then it would be a question of not only assigning some toggle (yes or no) to each PC, but also a question of changing the mobile program of each of the bandits of thugs that does this. I believe.

I recommend that you instead role-play selectively. That is: if you do not believe that your PC would do this then just pretend like it didn't happen and drop the scalp.
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Re: [CONFIG] -/+ scalp

Post by Gwain » Sun Mar 29, 2009 4:56 am

Or bury the scalp.

I've always understood that this did not happen all the time for every kill, does it currently happen at random or for all kills of the related mobile class?
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Re: [CONFIG] -/+ scalp

Post by Harroghty » Sun Mar 29, 2009 5:28 am

That is predicated by the death programs on the various mobiles. In my experience, the mobiles that "drop" scalps do so each and every time. It is conceivable that some mobiles who drop a body part (scalp, ear, tail, whatever..) might only drop it some of the time though.
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Re: [CONFIG] -/+ scalp

Post by Keltorn » Sun Mar 29, 2009 1:50 pm

Harroghty wrote:In my experience, the mobiles that "drop" scalps do so each and every time.
I'm not sure if this is noteworthy, but if you've got a pet that actually makes the kill or if the bandit bleeds to death, no scalp will be awarded. The scalping only seems to occur if a PC makes the killing blow.
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Re: [CONFIG] -/+ scalp

Post by Harroghty » Sun Mar 29, 2009 3:13 pm

Yes, Keltorn, good point. There is no scalp awarded whenever Harroghty's horse kills a bandit. There might be a check like "if ispc($n)" included in the code to ensure that only PCs are able to receive the scalps.

I still believe that while I like the idea of a CONFIG option for scalping, it is not really feasible based on how the scalping is currently programmed (a death program on some mobiles as opposed to something in hard code).
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Re: [CONFIG] -/+ scalp

Post by Skeas » Sun Mar 29, 2009 10:07 pm

As the trigger is only applied to <15 mobiles, it would be a simple task -to add a check for a PC's flag set when they toggle their config option- into the scripts of the mobiles.
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Re: [CONFIG] -/+ scalp

Post by Nedylene » Mon Mar 30, 2009 4:55 pm

The scalping itself is not a code issue that can be toggled like swim, fight etc. It is a building perk to code to give low levels a way to make a bit of coin. I honestly do not see the need for making a +/- to this because simply... If your character would not collect a scalp for a bit of coin, then WHY is your character killing them? Just put yourself on stun when walking down the road and let the next person coming by do the deed. It is as simple as that.
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Re: [CONFIG] -/+ scalp

Post by Gwain » Tue Mar 31, 2009 2:14 am

Or as I said, if your rp requires you to kill the mobs, but does not want you to turn in their scalps, simply leave them be or bury them with the corpses. Its easy enough to ignore or accept that beating a mobile to death will cause parts of them to flay off, if you have trouble justifying scalping, then simply the scalps fall off in the ensuing fight? Its up to your perspective of the events.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Re: [CONFIG] -/+ scalp

Post by Skeas » Thu Apr 02, 2009 9:03 am

Nedylene wrote:The scalping itself is not a code issue that can be toggled like swim, fight etc. It is a building perk to code to give low levels a way to make a bit of coin. I honestly do not see the need for making a +/- to this because simply... If your character would not collect a scalp for a bit of coin, then WHY is your character killing them? Just put yourself on stun when walking down the road and let the next person coming by do the deed. It is as simple as that.
That's why I suggested a change in the mobile triggers, as well as the code files.

But Gwain has a swell idea; Just ignore the "Taking your enemy by the hair you scalp him!" echo and pretend it never happened ;D
Zorinar murmurs 'We need a fighter if we ever attempt that again'
Anya murmurs 'If Christoph were around, he'd be enough, I'd be willing to bet.'
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