PC Guilds and things trained therein!

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Layna
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PC Guilds and things trained therein!

Post by Layna » Wed Apr 15, 2009 12:05 pm

Are there any ballpark figures for the numbers/levels of spells/skills that can or should be added to a guild?

I'm aware that guilds shouldn't be a 'one stop shop' and the helpfiles say 'no more than three skills to a trainer' but other than that I haven't really seen any guidelines, so I'm just trying to determine what a good balance would be ^_^
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Lathander
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Re: PC Guilds and things trained therein!

Post by Lathander » Wed Apr 15, 2009 2:08 pm

High level skills/spells should require a quest before initial training. The quest should include some discussion of the responsible use of those upper level skills/spells.
Lathander,
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