As far as the resources, that was sorta the problem as I saw it. I also think maybe the regular 'application' queue might need to have a seperate one called like 'legwork' or 'info gathering'. That way applications for things like pregnancy (not trying to make a stink, it was just the first thing that came to mind =P) isn't in the same consideration catagory as trying to find out.. well.. stuff.Raona wrote:I'm not sure whether to be flattered or insulted! Actually, anything that bundles me with Dalvyn I'll take as a compliment! That said, I now feel called upon to consider the practicalities of this idea.Leveran wrote:Stuff like 'practicality' is for Roana and Dalvyn <.<
My first reaction is that before any sort of coded implementation, it should be tried on a basis not unlike that described by Elke and Zuldere (and suggested early-on by Elke, with the caveat that Horace raised being the main sticking point) - a sub-class of applications around things one's character would like to do that the code won't let you do. Make a knockoff of some object, ask a question of some NPC, or try to get the dirt on some topic, describing how you plan to go about it. If the last (or any of these types of things, actually) proves popular and exhibits staying power (not a passing fad), then the pattern of past usage will make it far easier to determine what code support, if any, could make it work better.
I think such applications are already legit, but I also think few have seen much follow-up. At this point I believe the question becomes whether the resources are available to allow more such applications to be acted upon. For that, I don't have an answer.
I guess my suggestion is for stuff that isn't worth niggling staff about.. not to mention the 'locate object' feature I mentioned before. Stuff that -should- be found out ICly, but that needs to be done on the down-low. Stuff like that.