Full plate limitations
Re: Full plate limitations
I disagree. A full harness of plate armor (without helmet) averaged about sixty pounds in the 15th century. (This is probably the most similar style of armor to our game concept of "full plate".) A full kit of modern armor weighs upwards of 80 pounds and I can assure you personally that you can run in it. Further, a plate harness was typically fitted to the wearer and therefore limited their mobility only slightly; they were also typically well conditioned to movement in armor and this further reduced the limitations of the armor.
For your amusement and exempli gratia from YouTube:
Armour Aerobics
Down from horseback with armour
For your amusement and exempli gratia from YouTube:
Armour Aerobics
Down from horseback with armour
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Full plate limitations
I was thinking of the players handbook showing that full plate limited movement from 30ft (human) to 20ft. The book also mentions a character may run for only as many rounds as his con score with a check every round there after. I think the 2nd is covered by quickened loss of movement (unless the run feat is taken). What about limiting max movement.
Re: Full plate limitations
I'm not a D&D rules guy. I'm a story guy, but I'll ask this then: what benefit do you perceive from imposing this penalty?
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Full plate limitations
I agree with Harroghty, cause I've been there and done that and run in similar gear. And while our setting is D&D based... we're not completely table top... and have made some major changes to it too. But I look forward to hearing Cret's response to Harr's question.
~Rictinta~The Black Rose of Destruction~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
Re: Full plate limitations
Well honestly this could work if someone was trying to outrun someone in platemail, they could run while the other person could only walk or jog at the most.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Full plate limitations
But some people based on strength, could probably run effectively with full plate on... such as the warrior class. If we were going to look at limitations, it would have to be tied to strength or something perhaps.
~Rictinta~The Black Rose of Destruction~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
Re: Full plate limitations
Actually, I don't see any benefit to me. But I also proposed that carry weight hinder armor as well knowing it would not help me out. Not everything in the mud should benefit something. So perhaps instead of limiting speed.. you use more MV when fighting and walking. Table top also says you cant sleep in full plate or you will be fatigued. Maybe you lose the swim ability. I just think it would be a good addition to the game.
Re: Full plate limitations
I'm a big stickler for the rules. But, honestly, there are very few people I've seen actually _running_ in platemail. And those I did see generally didn't go far. That being said, I wouldn't mind seeing the _normal_ D&D limitations brought in, but I don't see any exceptional reasons for them anyhow.
Agreed; elsewise there would be no challenge.Cret wrote:Not everything in the mud should benefit something.
Nah, if we're gonna do it, let's do it right. Make it normal D&D restrictions. Lower maximum speed to jog (maximum speed = dash if you have Run feat).Cret wrote:So perhaps instead of limiting speed.. you use more MV when fighting and walking.
Table Top also doesn't have your undergarments scrap when you wear them under full plate. Until that is fixed, I can't say I agree with this one.Cret wrote:Table top also says you cant sleep in full plate or you will be fatigued.
That's what Armor Check Penalty is for. It's already built into the game.Cret wrote:Maybe you lose the swim ability. I just think it would be a good addition to the game.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Full plate limitations
Armor already hinders swimming a great deal through checks. I see no reason to change that system. Adding a sleeping penalty wouldn't do much. People would just strip and sleep naked, or in limited clothing, similar to when brew failures destroyed clothing way back when. So, not worth the effort.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.