Area Revamps
Area Revamps
A number of people have recently pointed that they would like to see particular areas given a bit of a refresh - I think this is a great idea, and a very easy project to make happen. Could people post in this thread which areas they think are most in need of some spring cleaning and then we can find small teams who will take the work on (probably using OLC on the test port).
Cheers!
Marty
Cheers!
Marty
Re: Area Revamps
Mithral Halls Newbie Area
Settlestone
Arken's Invocarium
Some tweaks to make them receive more traffic:
Minor Settlements
Villages of the Kingdoms
These are the only ones I can think of. Unfortunately it's not easy to know, as a player, what area you're in all the time. There might be others I'm missing but these come to mind.
Settlestone
Arken's Invocarium
Some tweaks to make them receive more traffic:
Minor Settlements
Villages of the Kingdoms
These are the only ones I can think of. Unfortunately it's not easy to know, as a player, what area you're in all the time. There might be others I'm missing but these come to mind.
Last edited by Selveem on Sat Apr 02, 2011 10:20 am, edited 1 time in total.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Brar
- Sword Grand Master
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Re: Area Revamps
Eltsac and I would like to revamp Mithrall Halls as a whole, from the entrance to the bottom.
It's whole concept can be a bit refreshed.
Adding Quest/combat areas for higher levels and areas near the Underdark, focused on it
It's whole concept can be a bit refreshed.
Adding Quest/combat areas for higher levels and areas near the Underdark, focused on it
Your friendly house-elf,
Brar
Brar
Re: Area Revamps
Cool - can Brar, Eltsac, Selveem and maybe Gilain form a team to take that body of work on? Can one of you start a thread in 'Area Building Discussion' with a list of the things you'd like to achieve with the project - ie, what you think MH is missing, what it needs etc.
I think it makes sense to think of MH as one of our adventurer's guilds, and you should bear that in mind when discussing changes to make to it - I propose that we make the 'Hammers of Moradin' the MH Adventurer's guild, so the MH revamp should include a kind of 'head quarters' for the hammers and we can start getting the adventurer notification system in place.
I was thinking a cool thing to do might be to provide 'alt-aware' notification system such that if you have a high level dwarf from MH and someone enquires about an adventure in MH you might get a notification suggesting that you log your alt...
I think it makes sense to think of MH as one of our adventurer's guilds, and you should bear that in mind when discussing changes to make to it - I propose that we make the 'Hammers of Moradin' the MH Adventurer's guild, so the MH revamp should include a kind of 'head quarters' for the hammers and we can start getting the adventurer notification system in place.
I was thinking a cool thing to do might be to provide 'alt-aware' notification system such that if you have a high level dwarf from MH and someone enquires about an adventure in MH you might get a notification suggesting that you log your alt...
Re: Area Revamps
You have the exact train of thought as me. I didn't know it would be possible without a lot of work. If you can do it, that would be really, really helpful for people like me who have lots of alts.Mask wrote:I was thinking a cool thing to do might be to provide 'alt-aware' notification system such that if you have a high level dwarf from MH and someone enquires about an adventure in MH you might get a notification suggesting that you log your alt...
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Area Revamps
For those of you working on the Hammers of Moradin and MH I think you can find some info on that in the FR Campaign Setting
Re: Area Revamps
I have already included the Hammers of Moradin in my Temple of Moradin. Will that suffice?
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
~Moranall, Fighter of Waterdeep~
- Brar
- Sword Grand Master
- Posts: 817
- Joined: Thu Jun 29, 2006 10:05 am
- Location: Between stupidity and nonseriousness :)
Re: Area Revamps
Unfortunatly not, we're speaking here about the whole guild system as discussed in viewtopic.php?f=1&t=13985
Which means a whole new level of support and codes, not a shopping area.
It is support from low to max level considering adventuring and will be focused on adventuring roleplay rather than "melrose place" roleplay (I'm sorry if it hurts anybodys feeling, that's how I calls it since I began mudding and can't find of any other wording...)
The Hammers will serve as the dwarf "guild", focused on MH and dwarves in general as every dwarf reveres Moradin even if actually following someone else.
It would not be faith dependant and every dwarves should be given the opportunity to join.
But every "in-building" area related to MH should be taken into account to have a better views of the global pictures.
Which means a whole new level of support and codes, not a shopping area.
It is support from low to max level considering adventuring and will be focused on adventuring roleplay rather than "melrose place" roleplay (I'm sorry if it hurts anybodys feeling, that's how I calls it since I began mudding and can't find of any other wording...)
The Hammers will serve as the dwarf "guild", focused on MH and dwarves in general as every dwarf reveres Moradin even if actually following someone else.
It would not be faith dependant and every dwarves should be given the opportunity to join.
But every "in-building" area related to MH should be taken into account to have a better views of the global pictures.
Your friendly house-elf,
Brar
Brar
Re: Area Revamps
There will be bigger headquarters for the Hammers.
Anyway, there can be smaller areas (a few rooms, whatever is inside) restricted to the members of the Hammers of Moradin adventuring guild in different places.
Temples of Moradin are good places for those.
El.
Anyway, there can be smaller areas (a few rooms, whatever is inside) restricted to the members of the Hammers of Moradin adventuring guild in different places.
Temples of Moradin are good places for those.
El.
Eltsac, Loren Wildsoul, Gaymor, Heleyn Featherhand, Aminiel Emeraldeyes, Derissa Silvershield, Hova, Cal Nimblefinger, Cylistria Baenre