flame blade damage is not calculated correctly

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Zorinar
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flame blade damage is not calculated correctly

Post by Zorinar » Sun Apr 22, 2012 2:51 am

The Flame blade spell is spawning a cutlas with 1d6 damage and a unique description.

However, according to canon the flame blade spell is supposed to create the following:
-A 1d8 weapon that does pure flame damage. (Not 1d6.)
-The weapon does not take STR bonus into account for damage, but it does for To Hit bonus.
- Damage bonus is based on level ( or skill level for FK?) that ranges from +1 to +10.
Basically it is +1 / 2 levels with a max of +10. (you could use Dam Bonus = (skill level / 25) * 10. with a round up or down)
Seek ye victory? Ye shall eventually find defeat.
Seek ye defeat? Ye shall most certainly find it.
Seek ye nothing? Then all ye can find is victory.
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Harroghty
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Re: flame blade damage is not calculated correctly

Post by Harroghty » Sun Apr 22, 2012 2:58 am

There really is not a correct way for the spell to be. While we aspire to 3.5 rules, we do not slavishly adhere to them. This would be best developed in discussion and winnowed down to a succinct recommendation for Mask to act upon. Thanks.
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Selveem
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Re: flame blade damage is not calculated correctly

Post by Selveem » Sun Apr 22, 2012 5:54 am

Standard rules are "too strong" for FK.
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Zorinar
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Re: flame blade damage is not calculated correctly

Post by Zorinar » Mon Apr 23, 2012 11:33 pm

I have a solution then.

Lets have the flame blade spell add flaming damage for a duration to an already existing weapon. The extra flaming damage could be standardized (1d8?), and the duration could be dependant upon the skill level of the spell. Being a level 5 spell, we could consider using 1.5x the duration of the 'magic weapon' spell as a baseline for duration.

That would somewhat mirror the original intent of the spell.
Seek ye victory? Ye shall eventually find defeat.
Seek ye defeat? Ye shall most certainly find it.
Seek ye nothing? Then all ye can find is victory.
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