Eavesdrop

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Tortus
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Eavesdrop

Post by Tortus » Wed Oct 18, 2006 2:47 pm

Here's a little skill idea that crawled into my head whilst I was browsing my spell list. Who'd have known?

Eavesdrop would let a rogue listen in on a conversation from one room away.

Game-wise, he'd see the says/smotes in his room, but they'd be scrambled depending on how high the skill level is, like with languages.


The inspiration to this came from the clairvoyance spell, but I've never actually used it myself, so I don't know how it works.
I can imagine this skill to be a stripped down version of it though.
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Meekir
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Post by Meekir » Wed Oct 18, 2006 11:20 pm

This would be a great, worthwhile skill... it would make people more paranoid... I like it C-:


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Kregor
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Post by Kregor » Thu Oct 19, 2006 1:59 am

The problem with this is the IC consideration of distance. Even on the city scale, one room away is considered more or less 30 feet. Outside, it's approximately 30 miles. There's no ICly considerable means to be able to listen from one room to the other, through an ICly mundane means

Besides, already we have the ability to hide and sneak into a room and listen, or a wizard can use clairvoyance, or wizard eye. Those all involve something being physically in the same room, or are magical.
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Lerytha
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Post by Lerytha » Thu Oct 19, 2006 7:54 am

I thought rogues got their own version of clairvoyance, but whenever they looked in another room? Or is that a myth?
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