Greater Shadow Evocation

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Glim
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Greater Shadow Evocation

Post by Glim » Tue Mar 27, 2007 9:39 am

Im a bit confused about something concerning the spell Greater Shadow Evocation and it would be much appreciated if anyone could shed some light on this for me :)

Whats the point of this spell, if it mimicks the effect of a Delayed Blast Fireball? Why not just memorise the spell DBF? Or would this be more useful to those who do not have the spell DBF in their spell lists?

This spell confuses me mostly for the same reasons in tabletop :)

Thank you for any help,
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Kregor
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Post by Kregor » Tue Mar 27, 2007 11:00 am

Shadow Evocation becomes a valuable spell for those of the enchantment and conjuration schools, who cannot learn actual evocation spells. :)
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Glim
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Post by Glim » Tue Mar 27, 2007 11:31 am

Ahh, alright

I was looking at it from an illusionists point of view (and its an illusion spell). They can cast both spells. Basically, if you can cast both, shadow evocation becomes useless, correct?

I hate to call a spell useless, as it took valuable time to code. It has uses in the way you say, but just from the point of view I speak of, it seems to be this way.

If im wrong, please, correct me. Im actually hoping someone can. :)

Feedback is always welcome,
Thanks,
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Laitaine
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Post by Laitaine » Tue Mar 27, 2007 12:05 pm

It's a higher level spell than DBF and uses the saving throws applicable to a level 8 rather than a level 7 spell, thus making it more powerful. And it gets additional bonuses when cast on the shadow plane (should you happen to find yourself there ;) )
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Hviti
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Post by Hviti » Wed Mar 28, 2007 12:00 am

Also, does it ignore someone's resist fire and instead check their resist mind? This might make it effective against things that normally resist fire...
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Post by Dalvyn » Wed Mar 28, 2007 6:07 am

I think it does.

Or rather, it might.

Once spell resistance code is updated to follow the 3.5 standards. (Which is, by the way, one of the reasons why many high level spells do not currently have any trainers).
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Post by Hviti » Wed Mar 28, 2007 7:52 pm

Dalvyn wrote:I think it does.

Or rather, it might.

Once spell resistance code is updated to follow the 3.5 standards. (Which is, by the way, one of the reasons why many high level spells do not currently have any trainers).
Is there a good place to find the 3.5 standards for spell resistance, or will the rules be spelled out if/when the changes come in?
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Post by Dalvyn » Wed Mar 28, 2007 9:55 pm

This is a pretty good place to find information about the 3.5 rules.
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Post by Hviti » Wed Mar 28, 2007 11:46 pm

Yes; unfortunately, I'm having trouble finding what spell resistance would be in FK terms. The most I can find is a d20 check, but that's only in the case of the extraordinary ability of spell resistance, so I'm not sure if that's what would apply in this case.
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Post by Dalvyn » Thu Mar 29, 2007 8:34 am

I would think it's more or less a waste of time trying to determine exactly how all these things currently work in FK. I would go as far as hazard that nobody currently does, even amongst the imms.
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Post by Glim » Thu Mar 29, 2007 9:30 am

Whats the point of the Game Mechanics forum, then? Seems to have gone a bit... dead.
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