Laitaine wrote:I sent some Umberlee stuff to Mariela - but as I told her, I'm far from being a faith manager so if someone wants to overwrite it's all good
This page talks about Stormlords, but interestingly it notes the effects of bad weather under the class features heading. Might be useful if this idea is taken forward?
Sounds like a good idea - though I'm wondering if there would have to be certain exemptions? I'm thinking in particular Talos' Stormlords, but also Umberlants perhaps?
I'll bring a little mischief into the realms then and take Brandobaris - unless a halfling player would like to do it, in which case I'll happily step aside.
No of course it doesn't matter if they get along - I was just advising not getting too wedded to the idea of having an exact inverse of the goodly side of things - which is where it seemed to be going. Personally I'd love to lay some evil smack down on Bane's followers. Pft. Upstart. ;) Oh and what ...
When I wrote Cyric is the Helm of bad guys I meant the role he took, in the Anti-Paladin thing. Helm is one of the 3 major gods for paladins, Tyr and Torm are the other 2, and I though since Torm is the God of paladins, and there isn't a god of Anti-Paladins I thought that Cyric and Bane would shar...
I can't actually find any information pinning Blackguards to a particular set of gods - and it's worth noting they don't have to be lawful evil - they can be evil in any of its lovely varieties. WoTC also say that they can stem from any base class - not just fighter type classes - probably because t...
Much as I'd love to see Blackguards added to the MUD, I'll echo that I'd still rather get the core classes mentioned, along with various other issues, sorted out first. Ceara is right that they should be just as RP intensive as paladins. It certainly isn't a position that should come easily! In the ...
Asking if you can steal every time you want to steal puts a serious cramp on those times when you might spot a perfect crime of opportunity that would be a great RP platform. The shining gem shards would be an example of that - the moment was there, it was seized. If the thief had been in a discussi...
Judging from the replies I've read, and I may be misinterpreting them, it seemed that the problem with steal was that its misuse wasn't down to OOC ignorance. I thought the rules already were pretty solid from reading through the logs of the discussions held with Cyric on the issue. The council coul...
The term 'guild' is misleading. What was suggested was more of a council, like the rangers' council, whereby new players of the rogue class can be given a proper IC grounding and the responsibilities of having the 'steal' skill can be drummed into them. So as the ranger council aims to ensure new ra...
This is true, but if a city has an established thieves' guild operating within it, it is highly unlikely it would suffer any 'rogue' elements (no pun intended. Well alright, maybe slightly intended...) potentially damaging business. It's no more OOC than the rangers' council really and I think the g...
Seeing as I'm currently in love with illusion and the spell list is a little thin on the ground for that particular specialisation, I thought I'd throw out a few ideas to boost it. I'm quite foxed as to how a lot of illusion spells would really translate to a game environment like FK (stuff like cre...
Alright - there are plenty of evil characters who can and do trade freely in Waterdeep. If you have a race that can't or shouldn't get in to the city, try looking one up