$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
Online Help
Index
Search by...
|
Meta-magic Feats
To prepare a spell to cast it using a metamagic feat or feats first you should determine how many additional levels you will need for the spell. For example, an extended spell uses up a spell slot one level higher than the spell's actual level. So for a wizard to extend an armor spell they would need to prepare it in a level 2 slot atleast. You can use mem 1 2 armor. An alternate way to do this would be to start with your memorization list empty, and to have all of your metamagic feats turned off. As you memorize your spells, when you come to spells that you would like to use a metamagic feat with, turn those feats on and memorize the spell. The code will put the spell into the correct place for you.
Also, to use metamagic feats you need to be sure to have them activated before you cast the spell. This is done via your 'combatmode' settings. It can be useful to automate this process using aliases to change combatmode. For our armour example you could use alias armorup combatmode +extend&cast armor %&combatmode -extend. This will allow you to use armor extended and it will turn off the extend feat when you are done. The % allows you to target other people if you wish when using the spell.
The following are metamagic feats that improve magical abilities:
Related topics...
|