Search found 2854 matches

by Harroghty
Thu Jun 18, 2020 2:11 am
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 1195

Re: Dalgrim's Construct Command Crashes the MUD

This is all Mask's handiwork. I will update the relevant help files, but he has also corrected the way master trademark stamps work.

The smith needs the trademark stamp in inventory when the project begins, then it is saved into the work and no longer required.
by Harroghty
Wed Jun 17, 2020 2:16 pm
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 1195

Re: Dalgrim's Construct Command Crashes the MUD

Try this again, Dalgrim? Mask has worked through the issues you presented.

By the way, this is the model for bug reports. Specific inputs in specific places, etc. Great stuff.
by Harroghty
Tue Jun 16, 2020 1:50 pm
Forum: Bug Reporting
Topic: Dalgrim's Construct Command Crashes the MUD
Replies: 6
Views: 1195

Re: Dalgrim's Construct Command Crashes the MUD

There was a hard coded bug which Mask has fixed. I will leave this here for the moment in case there are other crash issues.
by Harroghty
Sat Jun 06, 2020 2:38 am
Forum: Resolved Bugs
Topic: Luggage container does not appear
Replies: 5
Views: 1053

Re: Luggage container does not appear

Thanks. Fixed the echo issue, but yes, former bag owners will need a reset.
by Harroghty
Fri Jun 05, 2020 8:43 pm
Forum: Game Suggestions
Topic: Spell recommendations
Replies: 6
Views: 1034

Re: Spell recommendations

It should: Wearoff {70}You feel solid again.~ Hitchar {70}You turn translucent.~ Hitroom {70}$n turns translucent.~ VisibleAffect {70}$n is slightly translucent.~ Aha, I bet it's because it is $n not $N. Will test. I am able to make this echo to the room now by fixing the target codes, but nothing s...
by Harroghty
Fri Jun 05, 2020 1:07 pm
Forum: General Discussion
Topic: Aggro in area entry rooms
Replies: 1
Views: 426

Re: Aggro in area entry rooms

I have taken to making entry rooms safe in many of my areas, but it's not a rule.

I have added some programs in areas where flee might be problematic.

Off hand, I can really only think of one area where people often die in the entry room.
by Harroghty
Thu Jun 04, 2020 4:35 pm
Forum: Game Suggestions
Topic: Spell recommendations
Replies: 6
Views: 1034

Re: Spell recommendations

Testing a fix for heroism and greater heroism. It should deliver +2 hit but does not appear to do so now.
by Harroghty
Fri May 29, 2020 7:14 pm
Forum: Resolved Bugs
Topic: Luggage container does not appear
Replies: 5
Views: 1053

Re: Luggage container does not appear

Thanks for detailed feedback here. I changed the way luggage works. You now just enter and your bag is in your inventory. You store your bag when you're done. If, for some reason, your bag does not appear then you can open the curtain and leave. I also changed all the bits to F0 colors. In this case...
by Harroghty
Fri May 29, 2020 2:02 pm
Forum: Resolved Bugs
Topic: Dawngleam ferry
Replies: 1
Views: 403

Re: Dawngleam ferry

I should have gotten all of these mptransfers and added pet. Please post here if there were some I missed.
by Harroghty
Fri May 29, 2020 5:09 am
Forum: Resolved Bugs
Topic: Pure Silver Ring - Tempus Favor Item
Replies: 1
Views: 403

Re: Pure Silver Ring - Tempus Favor Item

This has to do with relative alignments of NPCs.

I added a couple of lines to the prog that should fix the problem. Let's see, but it worked in limited testing.
by Harroghty
Fri May 29, 2020 5:08 am
Forum: Bug Reporting
Topic: Cerberus manure and bulls strength
Replies: 2
Views: 531

Re: Cerberus manure and bulls strength

PM me with details on cerberus manure please.
by Harroghty
Fri May 29, 2020 3:31 am
Forum: General Discussion
Topic: Building Projects
Replies: 1
Views: 8558

Re: Building Projects

My updated guidance for areas is that I am not really interested in crowd-sourcing the building of new areas generally right now. I have a few areas being worked up for the test port from various people and those will continue on, but my focus is going to be on fixing things that the game needs such...
by Harroghty
Fri May 29, 2020 3:30 am
Forum: Game Suggestions
Topic: Mega Thread: Game Area Improvements
Replies: 3
Views: 653

Mega Thread: Game Area Improvements

Describe your game area improvements here in a post. New areas, new quests, improvements to existing quests and areas, new mobiles in the game world wilderness, changes to mobiles in the game world wilderness, etc. Examples might be: what if there were this type of merchant in the Waterdeep market, ...
by Harroghty
Fri May 29, 2020 3:01 am
Forum: Bug Reporting
Topic: Orb of Acid/Fire/Cold
Replies: 1
Views: 439

Re: Orb of Acid/Fire/Cold

I've added reflex saves and save messages to the three orb spells, but it's not yet live on the game port. Seems to work so far on the test port.
by Harroghty
Fri May 29, 2020 3:00 am
Forum: Implemented suggestions
Topic: [Spell Suggestion] Bless Item
Replies: 7
Views: 1197

Re: [Spell Suggestion] Bless Item

I talked earlier with Tony and I tested this a bit. I think that we can use the holy weapon flag (which counts as being holy for DR purposes) and add that to a weapon spell with holy weapon (103) for some additional damage. I'll consider this in the future for some holy avengers (although some are f...
by Harroghty
Fri May 29, 2020 2:13 am
Forum: Game Suggestions
Topic: [Spell Suggestion] Curse Item
Replies: 6
Views: 816

Re: [Spell Suggestion] Curse Item

To Mers's point, a sword with the noremove flag can still be disarmed. I just tested it.
by Harroghty
Thu May 28, 2020 8:52 pm
Forum: Implemented suggestions
Topic: [Spell Suggestion] Bless Item
Replies: 7
Views: 1197

Re: [Spell Suggestion] Bless Item

Fixed resistances for devils and demons to be OR, not AND, as defined by SRD. e.g. https://www.d20srd.org/srd/monsters/demon.htm
by Harroghty
Thu May 28, 2020 2:23 pm
Forum: Implemented suggestions
Topic: [Spell Suggestion] Bless Item
Replies: 7
Views: 1197

Re: [Spell Suggestion] Bless Item

Ok, so I looked into this. The holy flag may not actually do anything right now, but it does bypass when it's applied to a weapon of the right material. Holy and the requisite material are required for each type ( e.g. holy and silver won't damage a demon even though holy is required for a demon any...
by Harroghty
Fri May 22, 2020 1:52 pm
Forum: Events
Topic: Creativity Faire!
Replies: 5
Views: 905

Re: Creativity Faire!

Sweet announcement.