Search found 75 matches

by Ursan
Mon Mar 24, 2008 10:58 pm
Forum: General Discussion
Topic: Character Quotes
Replies: 14
Views: 7225

Re: Character Quotes

Picture a weasel – and most of us can do that, for we have met that little demon of destruction, that small atom of insensate courage, that symbol of slaughter, sleeplessness, and tireless, incredible activity – picture that scrap of demoniac fury, multiply that mite some fifty times, and you have ...
by Ursan
Wed Mar 19, 2008 1:14 pm
Forum: Game Suggestions
Topic: Bronze
Replies: 6
Views: 3996

by Ursan
Fri Aug 03, 2007 10:35 pm
Forum: World
Topic: wannabe ranger
Replies: 5
Views: 5310

It has been decided that warrior characters wishing to become rangers must do so via the Council of Rangers Rangers must have a 'good' aspect to their alignment Yes, looked at in that stark fashion it could appear that we are going against the survivalist/independent characteristics that typify man...
by Ursan
Tue May 08, 2007 8:02 pm
Forum: World
Topic: Elves and longears???
Replies: 7
Views: 6941

I've never felt the need to use derogatory terms when dealing with elves. Just calling them 'elf' is more than enough if you emphasise it right. That said, does it really matter what term someone uses and whether or not it is etymologically correct? Taking the example of 'pansy'... Elves are not pan...
by Ursan
Wed Jan 10, 2007 1:42 pm
Forum: Events
Topic: Undermountain Escapade
Replies: 9
Views: 8188

I have business within the Undermount and might well be willing to offer my services if such a group were to be formed. It might prove interesting to observe how one of your kind deals with the perils of command and decision... long reflection is not a trait that will serve you well in Halaster's r...
by Ursan
Tue Aug 22, 2006 7:48 pm
Forum: World
Topic: Rangers and Race
Replies: 8
Views: 7168

I see no problems with removing the race restrictions completely

...can I reserve all the dwarven apprentices now or do I need to wait for them to wind up the elves first? ;)
by Ursan
Fri Apr 01, 2005 5:33 pm
Forum: General Discussion
Topic: Dubbing
Replies: 13
Views: 7606

The subject of aliases, something to tag players who do not greet, a 'fake' greet... all of these have been discussed before on the Mud. Much of it was present on the old forums.. but they seem to have gone (or I may just be looking for them in the wrong place :) ) The upshot of much of the discussi...
by Ursan
Thu Mar 31, 2005 5:25 pm
Forum: General Discussion
Topic: Alternative to poison
Replies: 6
Views: 4545

Syntax: sap <character> Sap attempts to hit the target on the head and knock them unconscious. A successful sap will stop the fight. * This skill is affected by the type of armour you wear. Heavier armour will increase the chance of failure in this skill. This is not entirely the same as stunning a ...
by Ursan
Mon Mar 28, 2005 5:44 pm
Forum: General Discussion
Topic: Bank limits and fees
Replies: 60
Views: 31507

Coin placed directly into the inventory of a mount or pack animal will take up only one carry slot. There is no need to fill up countless bags and packs with it.
by Ursan
Sun Mar 13, 2005 10:27 am
Forum: World
Topic: Do rangers and druids have their place in cities?
Replies: 11
Views: 8814

Nothing to disagree with here so far:) I should point out that I haven't actually said that rangers and/or druids should be specifically city-phobic. Ursan is known to visit from time to time and so are many others. Though druids in cities has been and I think, should remain, a much rarer event. I l...
by Ursan
Sat Mar 12, 2005 11:10 pm
Forum: World
Topic: Do rangers and druids have their place in cities?
Replies: 11
Views: 8814

You make a fair point Kregor, and Micheal (in his own unique way) also. I would point out though, that Forgotten Kingdoms is a little different to Forgotten Realms in how it deals with the priesthood of Mielikki and Chauntea. In order to allow a Druid 'class' within the Mud, the priests of Mielikki ...
by Ursan
Fri Mar 11, 2005 11:38 am
Forum: World
Topic: Monestary of the Yellow Rose
Replies: 8
Views: 7567

The old FRS9 Bloodstone Lands sourcebook mentions the monastery I believe. Though I'm hazy on how much detail it has.
by Ursan
Mon Mar 07, 2005 12:30 am
Forum: World
Topic: Backstabbing in spars
Replies: 4
Views: 4213

I have no strong opinion either way on this, but I think that most players who's main characters are not thieves will likely side with the arguments above. So just to make for an interesting debate, here is another way to look at it. A lot of what happens in a spar is influenced by the OOC ground ru...
by Ursan
Sun Feb 27, 2005 8:48 am
Forum: World
Topic: Heavy Armor
Replies: 12
Views: 7372

I agree wholeheartedly with your sentiments Balek, but I think you may have worded them a little strongly. It's probably just as impolite to turn what could have been a simple 'Hmm, the Imms are kind of busy you know, maybe you/we could offer some help there?' into a sarcastic name-calling instead. ...
by Ursan
Sun Feb 27, 2005 8:31 am
Forum: World
Topic: Dual Backstab
Replies: 62
Views: 33508

Like many others, I suspect, I've been following this thread with some interest over the last week or so. What started out as a pondering over an uber-skill has managed to go right out to character morality and back again with a side-trip into game mechanics and the way class skills are balanced. I ...
by Ursan
Sat Feb 19, 2005 3:14 pm
Forum: General Discussion
Topic: Resize
Replies: 1
Views: 2302

Syntax: tailor <target> <larger|smaller> [raw material] The tailor command can used by player characters to resize equipment to fit a particular user. The trade used is the one appropriate to the item being tailored: weapon smithing for weapons, armor smithing for armor, leathermaking for leather it...
by Ursan
Sun Jan 16, 2005 12:01 pm
Forum: General Discussion
Topic: Sleeping in Undermountain
Replies: 6
Views: 3716

The in-character issues of sleeping in Undermountain apply to most places where there are evil/agressive mobs. If travelling in those places leaves you so injured the you require to sleep to recover, then OOCly and ICly you would be better to travel in a group. Knowing where 'safe havens' are (ie pl...
by Ursan
Sun Jan 09, 2005 11:18 am
Forum: General Discussion
Topic: Connection and zmud difficulties
Replies: 47
Views: 24200

The code is designed to reboot in the event of a crash, sometimes the nature of the crash is such that the game is unable to reboot without one of the admin team taking direct action. A bugged spell or item, an inappropriate action by a player, any number of things can cause the game to crash and it...
by Ursan
Wed Dec 29, 2004 11:18 am
Forum: General Discussion
Topic: Control Undead
Replies: 4
Views: 3518

Like most spells, Control Undead will have a time limit on its effectiveness My experience with Animate Dead prior to the introduction of Control Undead would bear this out. After a period of time, the Undead creature is no longer under your direct control I am assuming that this is what has happened
by Ursan
Tue Dec 21, 2004 7:17 am
Forum: World
Topic: Carving
Replies: 10
Views: 6726

Just to clarify this... You CAN (hmm, or could up to a point a few months ago, might have changed when Kismet came in) create a dwarven wizard However, as with halfling wizards, the character would not be able to join a Guild and would be restricted to only the starting wizard spells and skills. Suc...